RimWorld

RimWorld

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Project RimFactory - Drones
   
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
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2.274 MB
27 Mar, 2020 @ 11:33am
24 Jul @ 11:00am
12 Change Notes ( view )

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Project RimFactory - Drones

In 1 collection by zyMex
Project RimFactory Suggestions
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Description
Project RimFactory - Drones

This is a addon for Project RimFactoy it expands upon drone system in prf - core.

This Drone mod have a different approach than other drone mods, because it adds drone stations with multiple drone that can do more task than just one each station.

Drone station will send out a set ammount of drones to do task when needed, and they will go back to drone station and get "destroyed" and respawn when needed again, this makes them take up less performance when not in use.

Each Drone station can be set pretty high in drone count but please consider that each drone take up same performance as 1 pawn so 100 drones WILL properly lag your game.
So set ammount low if you having any problems.

We will try optimize drones as much as we can, but again this is a battle with RW pathfinding logic so its limited how much we can improve.

im able to run 100 drones same time in a new colony without too noticeable lag, but they may vary later game er other pc setups.

Content
This mods currently adds 3 original Dronestations from old mod.
- Wild plant collector (PlantCutting, Growing)
- Caretaker drone station (haul, basic, clean, firefight)
- Construction drone station (Construction, mining)

They have been resized to 2x2 from 3x3.
and only hold upto 20 from 50 drones.
These changes have been made to help Performance and base designing.
You can build more dronestaions if want 50 drones again, but may impact your performance with 50 PAWNS extra instead of 20, keep in mind each drone takes more or less same amount of performance as a vanilla pawn does...
So if your struggle with performance maybe lower your amount of drones from 300 to less ;-)


New since old PRF drone system:
- Assign zones
- Make limited range stations
- Range powerslider to set range for power
- New itab to control drones
- Show avg. skill level for relavant skills.
- Assign and stop individual jobs
- Work times for drones
- Auto unforbid mined ores
- Skill levels set in xml
- Drones Skill lv. can be upgraded via 3 researches.
- Or set manually in xml.
- Change Work zone shape facing rectangle, circle, square.
- Changed drone cultivator into a drone station type, for more universal system.
- Button for lockdown ALL drone stations
- Button for Reactivate all drone stations
- Better performance

...Might be more that i forgot ?


Future features still need to implement
- Performance optimizations
- Change drone texture for specific dronestations
- Set power per drone loaded or active




Incompatible mods:
-


Q:
A:


Zymex - updater of this revived version
Spdskatr - Rimfactory original![github.com]
Coders: Spdskatr, LWM, Sn1p3rr3c0n

License: MIT - From Original Project RimFactory



-Augmented Turtle Squad // Team ATS
[discord.gg]Feel free to join our discord
Popular Discussions View All (2)
2
13 Aug @ 8:18am
Only adding drones and dependent mods, building a base station to save the archive and then reading it, the base station will disappear and report an error
特雷森最強伝説と無敗の帝王!東海帝王にす
241 Comments
Bone 30 Sep @ 2:17am 
The description for the "War Helper" drone says with patches it can capture and rescue downed pawns, is there a public patch, or how would someone create one?
Robosium 22 Sep @ 2:57am 
I make enough packed UAVs to fill my drone stations to desired amounts but occasionally the amount in them drops
is there anything intentional that could be causing that or is something going wrong?
ignis 11 Sep @ 12:13am 
What war helper drones are? They look like a worse version of caretakers, and for some reason have two "fuel" levels.
ignis 5 Sep @ 11:27pm 
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Roeby 30 Aug @ 9:00am 
@Gilga when the drones are running they count as mechanoids, so you get access to the tab. When they are in the station they get "destroyed" (see mod description), so no mechanoids and thus no acces to the mechanoid tab. Or that is my guess
Gilga 31 Jul @ 1:01pm 
When drone running task, tab machanoid appears. And this tab disappears, when drone in station.
Issue with dlc biotech or no?
Zmeya685 26 Jul @ 12:48am 
When using the Achtung mod, these errors occur:"Could not resolve cross-reference to Verse.WorkTypeDef named Rescuing (wanter=workTypes)",
"Could not resolve cross-reference to Verse.WorkTypeDef named DoctorRescue (wanter=workTypes)"
HeyItsAlex 24 Jul @ 8:13pm 
Thank you for 1.6
Xane Tempest 16 Jul @ 1:53pm 
Is this compatible with "Project RimFactory Lite" installing just the two of them? I have a lot going on in Rimworld and the automation will make so much of it redundant (why do I even need colonists?) so I'm trying to slum it a little more haha.
aef8234 16 Jul @ 6:59am 
Is it too late to suggest a new type of drone that works like a hunter drone, but mapwide?