Stellaris

Stellaris

76 ratings
(-NSC2 Addon: Civilian Ships Weaponized 2-)
   
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692.730 KB
23 Mar, 2020 @ 1:49pm
25 May @ 7:28pm
17 Change Notes ( view )

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(-NSC2 Addon: Civilian Ships Weaponized 2-)

In 2 collections by AncientGatekeeper
🌌 Stellaris: Reforged Collection: 4.0* Active Mods
58 items
Stellaris Mods by Ancient Gatekeeper
10 items
Description



A small lightweight mod to allow editing of civilian ships and stations. Includes Improved Transport Ship Behaviors and Transport Upgrades!


  • New ships for colonziers, construction, science vessels
  • More custom components
  • Maybe some new civilian stations that increase output


    • Savegame Compatible
    • Not Ironman Compatible
    • I made changes to multiple vanilla game files so it may be incompatible with other mods that alter ships or ship components. Let me know! I will make compat's if needed. Be aware that the AI will use this also in your game.





    [www.patreon.com]

    [www.paypal.me]


    Thanks to wooley2000 for creating the original mod
Popular Discussions View All (5)
29
2 Mar, 2024 @ 6:41pm
Bug Reports
AncientGatekeeper
1
20 May @ 6:38pm
PINNED: Mod Status Update – Please Read
AncientGatekeeper
3
4 Apr, 2020 @ 5:59pm
On "Components now add to cost"
Luna
195 Comments
Ethereal Phoenix 4 Nov @ 11:03am 
I started a new save and it fixed it, sorry about that
AncientGatekeeper  [author] 31 Oct @ 1:34pm 
No idea what other mods you may have that may be impacting this. I also have not played Stellaris in some time. I'll get back to modding Stellaris eventually when the thought tickles my mind.
Ethereal Phoenix 29 Oct @ 10:27pm 
Whenever I try to save a ship it tells me "Shipdesigner_Savefail_Missing_Required_Components" idk what I could be missing...?
AncientGatekeeper  [author] 22 Aug @ 9:26am 
Slow. It is not on my priority list. I currently have not played Stellaris in some time, but will make my return to it. Feel free to make the changes locally and when I finally get around to it, or if you'd like to send your locally edited files, it'll be in the live version.
Barteg 22 Aug @ 2:12am 
Hey, how's the starbase extended fix going ?
AncientGatekeeper  [author] 8 Jun @ 11:14am 
Heh thanks xD I'll have to do it when I can find the time to sit down with the two files open side by side and copy over only the relevant code. I have tried using winmerge, but starbase extended has all vanilla starbases + nsc in one file whereas I have vanilla in one file and nsc only in another, which causes winmerge to want to overwrite my entire file lol
Nightbane ︻芫 —— 8 Jun @ 9:02am 
You're fantastic!
AncientGatekeeper  [author] 5 Jun @ 9:24pm 
@nightbane & all other Starbase Extended users.

📢 Upcoming Compatibility Fix for Starbase Extended Users

Hey everyone! Just a quick heads-up — I’ll be pushing a dirty fix soon that implements the same tiering system used in Starbase Extended 3.0. This should allow you to continue receiving the correct module and building slot capacities from Starbase Extended while using my mod.

It’s not the cleanest implementation, but it’ll keep things running smoothly until a proper compatibility patch can be made. Stay tuned, and thanks for your patience!
Nightbane ︻芫 —— 4 Jun @ 1:58am 
Unfortunate I am completely useless at modding 🤣
AncientGatekeeper  [author] 3 Jun @ 10:32am 
I’d be happy to create a compatibility patch, but since I don’t personally use Extended Starbases, it’s not a priority for me at the moment. That said, I’m definitely open to learning — I’m just not very familiar yet with how to make a proper compatibility patch.

If you’re knowledgeable about this and would like to see it happen, feel free to reach out! I’d be glad to team up and collaborate to get it working.