Stellaris

Stellaris

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Ethics Evangelism
   
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463.297 KB
21 Mar, 2020 @ 11:16pm
21 Mar, 2020 @ 11:38pm
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Ethics Evangelism

Description
A New Diplomatic Stance
Think your fellow federation member should lighten up on the whole slavery thing? Want to show the light to your materialist rival? Or at least stir up some trouble amongst their populace? Now, through the wonders of persuasion and/or fearmongering, war is not the only way to spread your ideals.

Evangelist Stance
You can send envoys to boost your empires ethics inside another empire. Instead of changing relations, your envoy will provide +10% ethics attraction to each of your ethics (if they are set to improve relations), or +15% attraction to your fanatic ethic (if you have one) and +30% Ethics Shift chance (when set to harm relations). You can do both, so you can boost your fanatic ethic in another empire by up to 25% with two envoys (multiple envoys or multiple empires boosting the same ethic however, will not stack). Evangelizing envoys will cost 0.25 influence, and will not otherwise effect relations. Empires who receive an evangelizing envoy will get a yearly empire modifier that attracts their pops to the ethics of the evangelist empire.

Compatibility
Can be installed mid save. Overwrites 00_diplomacy_economy.txt and the diplomatic stances policy. The AI might use it too, who knows. Pretty simple mod.

Try out some of my other Mods
Photosynthesis Mechanics for Plantoids
My Precursor Wormholes to Precursor Systems
Local Production Planet diversification bonuses
Objective Complete GameMaster tools
Technology Guided Research Policies
Technology Repeated Repeatable Technologies
The Kronos Campaign Custom Galaxy and Lore



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29 Comments
Fisicosaurio 4 Dec, 2023 @ 12:04am 
Any update soon?
Fetfrumos96 12 Dec, 2021 @ 11:33am 
Please, is it possible to fix your mod, the mod does not want to work correctly in the new version 3.2
Hyperion 26 Oct, 2021 @ 1:20pm 
Pls update, this mod looks great
Arswind 2 Sep, 2021 @ 5:44pm 
Update please
greenche 9 May, 2021 @ 3:31pm 
Hi, the new GC mechanics provide a golden opportunity I do not have the skill to take advantage of:

what if you could form a "fanatic coalition" of some sort to apply 6 ethics to the galaxy? (mine would be fanatic egalitarian, fanatic xenophile, fanatic materialist. then based on the ethics picked it would do one of two things:

1. Break up all federations in the GC, form one new fed with an elected president that uses the imperial mechanics to have a Galactic federation fleet, with the fan egal and other two fanatic ethics. Those who refuse would spin off and form the empire ;)

2. Break up all federations in the GC, form the empire as normal, but impose fan auth and the other two fanatic ethics chosen.

What do you think? My multiplayer group that roleplays coldwars would turn off our six ethics mod and take this one instead, if we could impose six ethics at the galactic level.
The BlackVision 7 May, 2021 @ 2:27pm 
Love this. Seems 100% like it should be basegame - both balanced and fun - a rarity in mods.
Bronson 29 Apr, 2021 @ 9:22pm 
Would love to see your mod get properly integrated with the new Expanded Espionage Mechanics as a type of new spy mission as stated by Herr Maledictus Made. Hope you get a chance to work on it. Great mod!
Friendly_Robot 22 Apr, 2021 @ 9:50pm 
Does this still work in 3.0?
starchitec  [author] 21 Apr, 2021 @ 11:55am 
yeah... this certainly seems like it should tie into the new espionage system now. Ill figure out how to do that eventually.
ShinyNobody 21 Apr, 2021 @ 10:15am 
maybe make it a spy mission to change ethics or add time based attractions