Hearts of Iron IV

Hearts of Iron IV

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Rise of Nations
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File Size
Posted
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3.450 GB
18 Mar, 2020 @ 9:50am
6 Jun @ 7:42am
84 Change Note ( view )

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Rise of Nations

Description

Rise of Nations is a mod with the objective of creating an unforgettable century of gameplay (1900-2060). Currently having development up until 1949 we aim to be a mod about long runs and letting the player choose the way they want to shape the world such as perhaps starting in 1900 in the Dawn of a New Century, the 1910's with the Balkan Powder Keg, 1919 when the smoke settles, 1933 with the Rise of Evil, 1936 with the start of the world in turmoil, 1939 the point of no Return, and 1949 with the start of a new war between two spheres of Influence!

It continues the legacy of Totaler Krieg 2030

PLEASE NOTE THAT AT THE MOMENT, THE DATES AFTER 1949, ARE NOT FULLY FUNCTIONAL OR EMPTY, PLAY AT YOUR OWN RISK
MOD IS COMPATIBLE WITH 1.16.*


- WW1 Start Dates: 1910
- WW2 Start Dates: 1933 & 1936
- Massive Technology Tree 1900-2060
- Massive Generic Focus Tree (1910-2060)
- Reworked Law System with much more immersion.
- Hundreds of Hand Crafted Realistic Portraits
- Integrated Expert AI
- Zombie Mode & Anti-Zombie Technology
- Over 100 Formable Nations
- German, Italian and Japanese Puppet Decisions
- Hundreds of New Advisors and Companies
- Hundreds of Unique Units with Custom Icons
- Hundreds of New Decisions and Events
- Hundreds of New Generals
- 60 WW2 Focus Trees
- Space Tech and Space Race Decisions and Events
- Decolonization Decisions and Events
- Coup Events


Dev Team:
TK2030
DexertCz
stuffi3000
Antmrt
TheInkyHarry (AKA Dr.SuiuS)
Mikegent
nikolafun
Xaelor
Itadakii
Braineac2000
Nugget
Noremac2023
Bob1579
PoorBananaMan27 (AKA GamingBananna563)
egzs
FacundoSim
Mstae67
Abyssal Lord
Sturm
Ari
Diam
ZwergenPiste
skLatvia
idk_pineapple
Luftwaffle17
Włatca Krulestfa
Kaiser Wilhelm II (AKA Harambovski)
Manulight
Mieserere mei, Deus (AKA Balkanist)
Sự Báo Thù
Mord
MikeTheGibus
Sqd
JonathanH
lele48
Lehmspielt
Lucasdrury1
Alrendaxe
The Devil King Lucifer (AKA Napolon | Bonaparte)
Alkotol (AKA Angelos V)
Stürmax
vel
tofecaduc (AKA concrete)
Kaarl IX
Zilyox
LunaticT1
!Hunter!
jano0921
icup
Marax
Rei Ayanami

For the full credits see: Full Credits[xaelorichero-02.github.io]


[discord.gg]
Popular Discussions View All (169)
2
14 Oct @ 11:43am
America 1900 start
Enola Gay
372
14 Oct @ 2:19am
PINNED: BUG REPORTS
Stuffi3000
3
24 Aug @ 12:16pm
Reichstag Fire doesn't trigger
Fading Light
4,016 Comments
ukm04 11 hours ago 
please make the nato in the year 2000 just that one thing or add a lot more focus trees in the year 2000
XMario105 v2 14 Oct @ 6:43am 
I can't seem to figure out where are the modules for the navy and the tanks , are we supposed to play without the dlcs or what?
Dabilast 13 Oct @ 7:19pm 
@TontonShéo Le plaisir est pour moi.:steamthumbsup:
Tonton Shéo 13 Oct @ 5:40pm 
@Dabilast Ah. Tant pis alors. Merci !
Dabilast 13 Oct @ 5:28pm 
@TontonShéo je n'en ai trouvé aucune
Tonton Shéo 13 Oct @ 4:07pm 
Existe-t-il une traduction française du mod ?
ChristopherGW13 13 Oct @ 3:29pm 
how do you get a rid of versai treaty
as germany
Necrozis 13 Oct @ 4:01am 
got two questions
First a potential bug.. in the 1900 scenario as china i was unable to use a nation focus which is a either or to support the boxers or to fight the boxers. It never let me "fight the boxers" even though i was at war with the boxers so it never let me progress .
Second are you supposed to be able to make Attack Helo's in 1908? I had two land research facilities and was able to open it up and make them which was hilarious and expensive but very very OP. I made a few units with them and shock troops and proceeded to wipe units many times its size.
Love the mod thank you for making it =)
workrelatedissues234 12 Oct @ 7:47pm 
very ambitious mod any way you can expand on WW1 such as 1914, 1916, and a 1918 versions?
Niko 12 Oct @ 9:42am 
If you are interested I can send you an example of the correct map (Spanish Protectorate) which lasts until 1956.