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Cause with no extra AI's
Just the regular AI empires you can adjust.
Including myself only a max of 7 empires get generated in a 100 system, galaxy map.
Which to be frank is extremely underwhelming.
At the very least I wish the limit was 19 if I didn't have any other AI types enabled.
Cause that would've been 20 "players" in total on the map which gives each a chance to get 5 systems.
Figure random placement and then have the generation luck set in and you've got a cool and challenging game where it's like a civ 5 game with a lot of "players" on a small map.
A sort of "rags to riches" kind of game due to the scarcity of space and potential resources for people to nab.
I never had any issue with empires not showing up that I added.
but I usually add less than 50% to 50% for example if its 1000 solar systems planets most I have ever added was 80 ai
so if I was only running a 100 size solar system Id probably only add 10 ai empires because they has to be x .number of free planets for those pre empire races, and then I also found out that if you raise the solar system above certain number or even sometimes less, for some reason, there end game crisis spawns in center of galaxy with no way to get to those planets inside the black hole zone.
so cant duplicate it cant fix it also wouldn't really matter because the issues would be related to who ever the generation of the systems and AI are done not number. which mostly be on paradox side of things if not using a mod.
all this mod does is in cress options menu not how things are generated and I only run this mod no other mods.
I will say thought that paradox try to go out of there way it seems to break mods that add more than default anything to there game.
I have ran two instances of a
100 star galaxy
49 AI
1 player (me)
No fallen
No Marauder
just no extra AI/special types of nations.
But it seems like every time the Galactic Community is set up, which forms pretty early each time.
There is only like 6 nations which is including myself.