RimWorld
291 оценки
DermalRegenerator
2
   
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Добавяне към любими
В любими
Премахване от любими
Mod, 1.1, 1.2, 1.3, 1.4, 1.5
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Публикуван на
Обновен на
845.317 KB
2 март 2020 в 13:41
6 апр. в 14:19
18 бележки за промени ( преглед )

Абониране, за да се свали
DermalRegenerator

Описание
Description
Adds a machine with the ability to repair skin damage.

Requires dermal regeneration research.

Once machine is built, click on a colonist and use contextual menu on the machine, any permanent injury (scar) will be gradually healed while Dermal Regeneration Sickness builds up.
If you turn on automatic healing on the machine the pawns will do a low priority patient job on the machine if they have a scar and no dermal sickness.

This mod was originally created by Skullywag and later maintained by Broken Valkyrie.

Changes
Update on 11/7/2022 9:30 PM.
Made it possible to entirely disable regeneration sickness by setting it to 0% in the settings

Changes 1.0.1.0 10/27/2022 8:17 PM
- Added a patient job on the machine and reworked the job system of the mod to be in line with how rimworld usualy works. Now if you turn on Automatic healing on the machine, pawns will take a Patient job on the machine if they have no Dermal Sickness and the machine is available and powered.

Changes 1.0.0.4 10/24/2022 11:50 AM
- Added setting for Dermal Sickness severity decay (how long the sickness lasts). Low values means longer sickness.

Changes 1.0.0.3 7/22/2021 5:24 PM.
- Hopefully fixed some issues that could happen if you drafted the pawn receiving treatment.

Changes 1.0.0.2 3/25/2020 5:39PM
- Fixed some bugs with the dermal sickness increasing on pawns that aborted treatment.

Changes 1.0.0.1 3/7/2020 4:43 PM
- Moved the vanilla research location so it appears at a more friendly location in the research view.
- The dermal regererator can now be uninstalled/moved/reinstalled
- The dermal regenerator now use less power when idle and more power when it's working. The values can be configured in the settings.

https://github.com/rselbo/DermalRegenerator
100 коментара
当个老六 24 май в 9:00 
This mod has a bug. The use of this mod will result in buildings not being built or demolished and trees not being cut down. Then the item cannot be installed. The little man disobeys orders.
rselbo  [автор] 11 май в 12:27 
Yeah this only heals hediffs that are marked as permanent. Missing hediffs are just "missing" not permanent so they will not be healed by this mod. Healer traveler event and mech healer serum will heal missing body parts once the scars are healed
Kalter Stahl 20 апр. в 9:44 
You will have to use some druid magic or something else from a mod to regrow your toesies lol.
Kalter Stahl 20 апр. в 9:40 
Nope, only "scarring" or part max hp reduction.
Daniels 20 апр. в 5:04 
Does this heal missing toes
Kalter Stahl 10 апр. в 12:20 
I'll make sure to check at some point.
rselbo  [автор] 10 апр. в 9:52 
Reverted the 1.5 changes and rebuild, everything should be working in the different versions again.
Kalter Stahl 7 апр. в 11:40 
Uh oh, I hope you have a back-up. D:
rselbo  [автор] 6 апр. в 14:24 
Ah, the issue is that I have borked the 1.4 version and I was testing 1.5 and everything was working fine :steamsad:
rselbo  [автор] 6 апр. в 11:46 
batous9 Thanks, that is helpful. It would also be helpful to get your savefile if possible. Using a service like file.io or similar but I also understand that its a hassle.