RimWorld

RimWorld

291 ratings
DermalRegenerator
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
845.317 KB
2 Mar, 2020 @ 1:41pm
6 Apr @ 2:19pm
18 Change Notes ( view )

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DermalRegenerator

Description
Description
Adds a machine with the ability to repair skin damage.

Requires dermal regeneration research.

Once machine is built, click on a colonist and use contextual menu on the machine, any permanent injury (scar) will be gradually healed while Dermal Regeneration Sickness builds up.
If you turn on automatic healing on the machine the pawns will do a low priority patient job on the machine if they have a scar and no dermal sickness.

This mod was originally created by Skullywag and later maintained by Broken Valkyrie.

Changes
Update on 11/7/2022 9:30 PM.
Made it possible to entirely disable regeneration sickness by setting it to 0% in the settings

Changes 1.0.1.0 10/27/2022 8:17 PM
- Added a patient job on the machine and reworked the job system of the mod to be in line with how rimworld usualy works. Now if you turn on Automatic healing on the machine, pawns will take a Patient job on the machine if they have no Dermal Sickness and the machine is available and powered.

Changes 1.0.0.4 10/24/2022 11:50 AM
- Added setting for Dermal Sickness severity decay (how long the sickness lasts). Low values means longer sickness.

Changes 1.0.0.3 7/22/2021 5:24 PM.
- Hopefully fixed some issues that could happen if you drafted the pawn receiving treatment.

Changes 1.0.0.2 3/25/2020 5:39PM
- Fixed some bugs with the dermal sickness increasing on pawns that aborted treatment.

Changes 1.0.0.1 3/7/2020 4:43 PM
- Moved the vanilla research location so it appears at a more friendly location in the research view.
- The dermal regererator can now be uninstalled/moved/reinstalled
- The dermal regenerator now use less power when idle and more power when it's working. The values can be configured in the settings.

https://github.com/rselbo/DermalRegenerator
100 Comments
当个老六 24 May @ 9:00am 
This mod has a bug. The use of this mod will result in buildings not being built or demolished and trees not being cut down. Then the item cannot be installed. The little man disobeys orders.
rselbo  [author] 11 May @ 12:27pm 
Yeah this only heals hediffs that are marked as permanent. Missing hediffs are just "missing" not permanent so they will not be healed by this mod. Healer traveler event and mech healer serum will heal missing body parts once the scars are healed
Kalter Stahl 20 Apr @ 9:44am 
You will have to use some druid magic or something else from a mod to regrow your toesies lol.
Kalter Stahl 20 Apr @ 9:40am 
Nope, only "scarring" or part max hp reduction.
Daniels 20 Apr @ 5:04am 
Does this heal missing toes
Kalter Stahl 10 Apr @ 12:20pm 
I'll make sure to check at some point.
rselbo  [author] 10 Apr @ 9:52am 
Reverted the 1.5 changes and rebuild, everything should be working in the different versions again.
Kalter Stahl 7 Apr @ 11:40am 
Uh oh, I hope you have a back-up. D:
rselbo  [author] 6 Apr @ 2:24pm 
Ah, the issue is that I have borked the 1.4 version and I was testing 1.5 and everything was working fine :steamsad:
rselbo  [author] 6 Apr @ 11:46am 
batous9 Thanks, that is helpful. It would also be helpful to get your savefile if possible. Using a service like file.io or similar but I also understand that its a hassle.