RimWorld

RimWorld

190 ratings
PriorityMaster
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
697.408 KB
10 Feb, 2020 @ 7:03am
18 Oct @ 4:41am
32 Change Notes ( view )

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PriorityMaster

Description
Just a simple priority modifying mod

All features can be configured ingame using the settings menu of the mod

Features:
- Customizable colors
-> Supports gradients between two colors (gradients can also be reversed)
-> Supports to change the color for each priority individually
- Allows for the maximum priority to be changed (1 - 99)
- Allows for the default priority to be changed (1 - Max priority)

Compatible with:
- Multiplayer
- Pawn Centric Work Priorities
- Fluffy's Work Tab
- Plug and Play Joiner
- Mech Work Tab

If you have any issues with the mod or want to request a feature or have a question then I would appreciate if you could open an issue on github.
You can open an issue here: https://github.com/Lauriichan/PriorityMaster/issues/new/choose


ID: Lauriichan.PriorityMaster
Source Code: https://github.com/Lauriichan/PriorityMaster
Issue Tracker: https://github.com/Lauriichan/PriorityMaster/issues
Popular Discussions View All (1)
1
18 Oct @ 4:42am
[DONE] Compatibility w/ Mech Work Tab
Sky Marshal Bush
172 Comments
VolatileGlitchAviator 21 Oct @ 12:58pm 
that helps, ill figure out whats causing it, just wanted to make sure i wasnt like having a brain spasm XD.
VitaKaninen 21 Oct @ 10:20am 
It has settings, and shows up for me. Maybe you have a mod conflict?
https://imgur.com/a/fgbdGeX
VolatileGlitchAviator 21 Oct @ 9:54am 
I am sorry I must be blind or just really stupid, how does one open the settings of this mod? I dont see it in the mod options I seem to remember it showing up there once upon a time but its not there anymore.
llunak 22 Sep @ 11:29pm 
Startup Impact mod is useless. Use devmode to check startup time (https://www.reddit.com/r/RimWorld/comments/1hfczop/analysing_and_reducing_startup_time/) .
Lauriichan  [author] 19 Sep @ 9:33am 
That seems really odd, I would highly doubt that PriorityMaster is taking 30 seconds to load.
It only applys a couple patches and loads its settings and colors on startup.
VitaKaninen 18 Sep @ 1:55pm 
I have a relatively long mod list, but this mod adds the most time adding about 30 secs to my startup time. Here is what it looks like in Startup Impact: https://imgur.com/a/8RJBu1a

What do you think causes this, and how can I reduce this time?
Lauriichan  [author] 1 Sep @ 9:08am 
But please note that if you are using it with Fluffy's Work Tab you will need to re-do your Pawns' priorities as PM has to patch Fluffy's Work Tab's code in order to save double digit priorities as its not supported in Fluffy's Work Tab.
Lauriichan  [author] 1 Sep @ 9:05am 
Yeah there should be no problem in doing so
Wolfy910 31 Aug @ 8:48pm 
can this be removed from an ongoing game ?
Swaby94 15 Jul @ 2:56am 
Hey, I love your mod! I only play in hardcore mode, so I'm rly missing an import function. That I don't have to redistribute everything every time I have to start a new Game. Its a bit Annyoing to change 35 Prioritys. Would be nice if i could Export "my Priority Plans". Maybe that would be an idea for an extension to the mod. Best regards!