Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem





















https://github.com/Vectorial1024/EliteBionicsFramework/issues/111
once i hunted it, and it came back to life, and then i hunted it again and use it at the butchers spot, the errors went away :)
(only to come back again maybe half a day later in game, when some other animal or something i couldnt track yet, caused the errors again)
the game is still playable, it just slows things down a bit in terms of minor lag, and makes the logfile bigger form time to time, so i guess it could always be worst - not bad for 850 mods :)
"System.NullReferenceException: Object reference not set to an instance of an object
[Ref 6D0322DE]
at Immortals.Immortal_Component.TickLivingImmortal (Verse.Pawn pawn, System.Int32 tickMult) [0x00407] in <0e2efd90d0a44649ae0b05b6b29f5ca7>:0
- TRANSPILER rimworld.v1024.ebframework: IEnumerable`1 EBF.Transpilations.Immortals.Transpiler_ImmortalComp_TickLivingImmortal:Transpiler(IEnumerable`1 instructions)
at Immortals.Immortal_Component.GameComponentUpdate () [0x00192] in F:\Steam\steamapps\common\RimWorld\Mods\Immortals\Source\Immortal_Component.cs:162
at Verse.GameComponentUtility.GameComponentUpdate () [0x00017] in <46372f5dadbf4af8939e608076251180>:0
System.NullReferenceException: Object reference not set to an instance of an object
[Ref 6D0322DE] Duplicate stacktrace, see ref for original"