Garry's Mod

Garry's Mod

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VisageHUD
   
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Content Type: Addon
Addon Type: Tool
Addon Tags: Roleplay
File Size
Posted
Updated
29.571 KB
25 Jan, 2020 @ 4:51am
11 Jun, 2021 @ 9:32am
34 Change Notes ( view )

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VisageHUD

In 3 collections by V
Dla Bravusia
34 items
RADIO test server Content
44 items
Testowa Kolekcja
105 items
Description


The HUD is currently fully compatible with Sandbox, DarkRP, and any derivatives of these. If you want me to adapt it to other gamemodes, post the request in the Bugs & Features Discusstion

You can set the following convars:
"visage_lang <string>" can either be pl or en. sets language for nice big number display.
"visage_overhead_mode <number>" can either be 0 (disabled), 1 (only the player you're looking at), or 2 (players in an area round you). This toggles the display of overhead hud.

"visage_color_hp <r>,<g>,<b>" use red green and blue. Sets Healthbar color.
"visage_color_armor <r>,<g>,<b>" use red green and blue. Sets Armorbar color.
"visage_color_bg <r>,<g>,<b>" use red green and blue. Sets background color.
"visage_color_ddd <r>,<g>,<b>" use red green and blue. Sets Dynamic Damage Display color.

"visage_style <number>" can either be 1 (default look), 2 (sharp rectangles) or 3 (trapeze) or 4 (darkrp special)
"visage_gradient <number>" can be 0 or 1, enables gradiented armor and health bars.
"visage_roundedness <number>" defaults to 1, is the multiplier of edge roundedness for style 1

"visage_font_big <string>" must be a valid font name. Sets the big font style (weapon name and npc/player names and teams)
"visage_font_default <string>" must be a valid font name. Sets the default font style (health and ddd numbers)
"visage_font_small <string>" must be a valid font name. Sets the big font style (darkrp infopanel font)
"visage_font_offset <number>" default is 0, this is the vertical font offset in pixels. for centered fonts, it should be -2.5
"visage_location <number>" default is 1, this is the vertical position of the hud, 2 will be 1/2 of the screen's height, 6 will be 1/6 etc.

New in 1.10
- Bugfixes
- No longer will cloaked players have visible overhead

New in 1.9

- Updated style 4.
- Added 3D Playermodel preview hiding for incorrectly compiled models.
- Added structures for implementing the menu (End of convars)

New in 1.8

- Added style No. 4. Switch to it by typing "visage_style 4" into console.

New in 1.7.5
- Can no longer see players through walls (on overhead style 2)

New in 1.7

- Added Convar Galore (customization options)
- All colors can be customized
- The fonts can be changed
- HUD style can be changed
- HUD has an optional gradient

New in 1.6

- Added a portrait and upgraded the darkrp mode.
- Added new convars for overhead displays.

New in 1.5
- Language strings can now be toggled via a ConVar. Available are "visage_lang en" and "visage_lang pl"

New in 1.4


- Added Damage Indicator Numbers (DINs)
- Improved visibility for all text

New in 1.3
- Made overhead HUD more visible
- Removed serverside code
- Added support for multiple entities in overhead HUD

New in 1.2
- Moved playername from side to the top of overhead hud
- Added support for more gamemodes

New in 1.1
- Dynamic Damage Display (DDD) for NPCs

This addon contains a custom HUD that I made. Let the screenshots tell you about its features!



Vaqxai For coding the HUD
The awesome community of Garry's Mod Discord for helping him <3

Popular Discussions View All (3)
14
18 Sep, 2020 @ 6:46am
PINNED: [EN] Bugs & Features
V
2
10 Feb, 2020 @ 1:04pm
PINNED: [PL] Problemy i Pomysły
V
0
26 Jan, 2020 @ 8:49am
PINNED: Screenshots
V
39 Comments
Neco 20 Oct, 2023 @ 1:17pm 
How can I edit it in a darkrp server?
bigballs mctyson 25 Sep, 2021 @ 2:19pm 
This hud looks lit
Stein 4 Sep, 2020 @ 7:17pm 
Can you show me how you make overhead hud? I Can Translate the hud in German if you want
KOIIIEWNIK 3 Aug, 2020 @ 12:57pm 
I stopped seeing the hood, even though it works, but it's like I'm playing without it. How do I fix it?
V  [author] 12 Jul, 2020 @ 3:04am 
@Skip not possible at the moment as all values are pixel-calculated.
V  [author] 12 Jul, 2020 @ 3:04am 
Or if you mean just switching to portrait mode, it's visage_style 4 in the console.
V  [author] 12 Jul, 2020 @ 3:03am 
Some playermodels are broken, it is the model's fault and I can't do anything about that. I just made so that instead of showing you a big red ERROR, it's just invisible.
BIMBLAR 6 Jul, 2020 @ 11:18pm 
How do I make my playermodel portrait appear?
Skip 26 May, 2020 @ 9:19pm 
Any way we could increase the overall size of the HUD?
Ren 7 Mar, 2020 @ 5:19pm 
@Helios Could you add a config to move the HUD horizontally? It'd be nice to see that since you can already position it vertically. Also, could you make it so that the HP and stuff isn't visible above a players head while they're cloaked with ULX, FAdmin, or this addon? https://steamproxy.com/sharedfiles/filedetails/?id=1758008523
It really tends to break immersion on RP servers when they see a big health display flying around.