STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

18,637 ratings
Empire at War Expanded: Fall of the Republic 1.5 | 64 bit (Updated July 26th)
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File Size
Posted
Updated
20.478 GB
22 Jan, 2020 @ 7:38pm
26 Jul @ 11:11am
93 Change Notes ( view )

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Empire at War Expanded: Fall of the Republic 1.5 | 64 bit (Updated July 26th)

In 1 collection by Corey Loses
Empire at War Expanded Mods
5 items
Description


Palpatine's machinations and the decay of the Republic have brought the galaxy into the most destructive war it's ever seen. The Separatist droid armies threaten to overrun the Republic and no matter who comes out on top, the course of galactic history will be altered forever...

Playable Factions:
- Galactic Republic
- Confederacy of Independent Systems
- Hutt Cartels

Non-Playable Factions: (Aligned with the CIS or Republic)

- Galactic Republic Sector Forces
- Trade Federation
- Techno Union
- Commerce Guild
- Banking Clan

In Empire at War: Expanded, the traditional Empire at War tech level is traded for an era-based system that impacts different story events, factions, unit rosters and heroes are available, with the galaxy set up to recreate various conflicts within the Star Wars Legends lore. There are also new government mechanics where you can interact with other subfactions and story events in new ways, along with a planet loyalty system, giving extra income, unique units, and other bonuses at high levels, but with other negative effects if your member worlds become too unhappy with your leadership.

Older versions put on Mod Database to continue old saves. These will have several focuses.

If you would like to join early testing or keep track of updates, the best place to do it is on our Discord server[discord.gg] or by following Corey Loses for preview playthroughs and other news videos.

In addition to Fall of the Republic, we have a Post-Endor mod:
Thrawn's Revenge


Running the Mod

To play: After subscribing, make sure to let the download finish (see your Steam download manager, it'll say at the bottom of your Steam client), then launch Forces of Corruption. Once ingame, go to the Options menu, then Mods, and enable it from there.

If the game doesn't re-launch when you enable the mod ingame, or you want to just directly launch into the mod, go to the properties for Empire at War in Steam and paste the following into launch options:
STEAMMOD=1976399102

EMPIRE AT WAR EXPANDED SERIES
We have three mods, covering three different periods of Star Wars history.

Knights of the Old Republic: Revan's Revenge
https://steamproxy.com/sharedfiles/filedetails/?id=3417277973

Clone Wars: Fall of the Republic
https://steamproxy.com/sharedfiles/filedetails/?id=1976399102

Post-Endor: Thrawn's Revenge
https://steamproxy.com/sharedfiles/filedetails/?id=1125571106

OFFICIAL SUBMODS
Shield Penetration: Allows missiles to bypass shields, for those who absolutely need it.
https://steamproxy.com/sharedfiles/filedetails/?id=2083545253

IF TEXT JUST SAYS TEXT_SOMETHING_SOMETHING
The mod is designed for English language versions of the game, so if you have a non-English version, your text may be missing. To fix this, to into:
C:\Program Files (x86)\Steam\steamapps\workshop\content\32470\1976399102
And rename the MasterTextFile_English.dat to MasterTextFile_YourLanguage.dat
Popular Discussions View All (909)
3
8 Aug @ 1:12pm
Save file crash
EisernerHans
1
11 Aug @ 2:03pm
[1.5] Issues with space battles freezing randomly
molchåmor
5
13 Jul @ 7:50pm
Game Crashing
sk_haussler
8,106 Comments
Kyosuke Nasser 14 hours ago 
On tennutta skirmishes, CIS, after Lok dot (fat neimoidian) and before osi bek (citadel) missions the expanding front mission planet that gives you the providence dreadnough is unable to start a battle either manually selecting a unit to the planet or moving everything
Hawkeye™ 22 hours ago 
Droid Foundries are CIS only, the only way for Hutts to get officers is via missions. If you've seen the Hutt AI with a droid foundry, or managed to keep one after an invasion, it's likely a bug.
riles656 14 Aug @ 2:17am 
Not sure if its been asked yet, but are the Hutts able to build droid foundries or is that a CIS only building?
harleythornley1981 12 Aug @ 5:12am 
for some reason when i download the mod i go to press play and its says validating then once ive let that download when i go to play it says downloading then it sends me straight into forces of cropution if anyone could get back to me it would be most appreciated ;)
Hirotrum 11 Aug @ 10:41pm 
Is the Duro Station´s Battle broken? I try to wait for the timer to end yet the cutscene doesn´t appear to happen, is this softlocked?
Overmind25 10 Aug @ 9:05am 
Would turning on cruel AI as the CIS make the Hutts, my corporate allies, and the Republic all better?
Komandir Kronos 10 Aug @ 8:30am 
Hello everyone! Do you guys know why this mod crashes during battles when you are using the debug kit? Thanks in advance!
Barker888 7 Aug @ 6:06pm 
@:)
I just like Yularen because he- well... the voice actor- does the intro to The Clone Wars show
molchåmor 7 Aug @ 5:51pm 
@Lord Admiral Daniel Phillips I am sure it is fine but got confused, e.g. when tearing down both shipyard and secondary defense on Rothana all 5 shields next to the planet are still lit. I guess they are lit as (invisible on the GC map) a max primary station i.e. valor is already built and that counts as the planet is maxed out in space, although in reality there is only 1 building (valor).
molchåmor 7 Aug @ 5:46pm 
@Lord Admiral Daniel Phillips : Aha maybe that's it. There is no option to build (no any to tear it down) a primary defense station shown as they already have it, thanks!