Arma 3
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Helocast
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Data Type: Mod
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Posted
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350.969 KB
26 Dec, 2019 @ 12:12am
30 Mar, 2020 @ 10:41pm
15 Change Notes ( view )

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Helocast

Description
This addon adds the capability to Helocast, Kangaroo cast and recover Zodiacs (CRRCs).

This is designed to work in SP, MP and Dedicated with human and AI pilots and boat crew.

This is a Beta release. More features are planned and more aircraft will be supported. I'll be adding a video showcase soon to demonstrate the features.

Please note: I can incorporate any boat or aircraft into my mod without REQUIRING that addon as a dependency - I just use classnames.

With this in mind, I'd like to incorporate as many reasonable additions as possible, so keep 'em coming!

***For best results with the RHS CH-47, I recommend the RHS compatibility patch: https://steamproxy.com/sharedfiles/filedetails/?id=2051437300

Supported Aircraft:
  • RHS CH-47 series (Helocast & Recover) Compatibility Patch: https://steamproxy.com/sharedfiles/filedetails/?id=2051437300
  • RHS H-60 series (K-cast)
  • RHS CH-53 series without rear gun (Helocast & Recover)
  • Vanilla CH-67 (Helocast)
  • Vanilla Blackfish (Helocast & Recover) *Note the AI can't hover, so no helocasting with AI pilot
  • CUP US H-60s (K-Cast)
  • CUP MH-47E (Helocast & Recover)
  • CUP US CH-53E (Helocast & Recover)
  • CUP V-22 (Helocast & Recover) *Note the AI can't hover, so no helocasting with AI pilot
  • EricJ H-60s (K-Cast)
  • EricJ H-92s (K-Cast)
  • EricJ CH-67 (Helocast)
  • Konyos MH-47 (Helocast & Recover)
  • Boeing Konyo MH47G SOAR (Patch to Konyo's MH-47) (Helocast & Recover)
  • OPTRE Pelicans (K-Cast & Recover *goofily*)
  • Legion Studios' LAAT (Helocast)
  • FFAA CH-47 (Helocast & Recover)

Supported Boats:
Features:
  • Support for SP, MP and Dedicated
  • Ability to Helocast, Kangaroo Cast (K-Cast) and Recover 1 or 2 CRRCs depending on aircraft type
  • Tested & compatible with ALiVE
  • Automatic setup for supported helos and CRRCs
  • Add a selectable CRRC to a helo via Eden
  • Green chemlight automatically added to the CRRC after being cast so swimmers can find the boat at night
  • Users can remove this marker once they're near the boat
  • Boat crews are automatically loaded into the helo
  • Support for all CRRC/Zodiac form factor boats in ARMA 3
  • Support for addon aircraft without mod dependency
  • Safety checks to ensure you only helocast onto water
  • Inter-operable with Feint's Paddle Mod - New 2019-12-27
  • Logistical Loading/Unloading of CRRCs - New 2019-12-27
  • Jump animations - New 2019-12-27
  • Door/ramp animations - New 2019-12-27
  • Cabin Light operation (RHS assets with AI pilots only) - New 2019-12-27
  • Should be compatible with Liberation, Antistasi, etc. (Would love testing feedback)
  • Designed to be compatible with the USS Freedom (Load/Unload CRRC without explosions)
  • Updates all characters so they're more likely to splash when jumping

Setup:
In the Eden editor, you will see an options to "Add CRRC" under attributes. Check this box and a CRRC will be added to the helo (if supported) when the scenario starts.

Boats are automatically recoverable by supported aircraft without additional setup.

Helicopters are automatically setup for supported Helocast, K-Cast and recovery functions.

Helocast Procedure:
Inside moving helicopter with a boat loaded > Prep for Helocast (Ramp opens, drop altitude and speed) > Helocast (Boat is kicked out/dropped and all non-flight crew jumps out). A marker chemlight is automatically added to the CRRC. It can be removed by the user once they're near the boat.

Recovery Procedure:
Suitable helicopter lands in water with ramp open > pilot CRRC inside the helo > Recover CRRC > The boat is secured, boat crew takes up seats in the helo and the ramp closes.

Prepping and canceling helocast will cause the AI pilot to act accordingly. With human pilots, this only opens and closes the ramps. Your human pilot will need to fly lo and slow for you to see the option to Helocast.

Tips:
The alignment to recover in a CH-47/MH-47 variant is pretty tricky. A tip is to set yourself up so that that inboard edge of the righthand row of seats looks like a straight up & down line. I have a reference image above.

Limitations:
  • I'm unable to get this working with the 3CB Merlins - the collision models conflict too much and cause issues.
  • RHS assets require a compatibility patch
  • The air crew of the helo needs to be in a different squad than the crew jumping with the boat
  • The recovery helo must have bench seats (don't use hide seats attribute in Eden because this prevents passengers from being able to take seats in the helo)
  • In most aircraft, the CRRC is not visible while inside the aircraft with the ramp closed. This is related to the aircraft models and beyond my scope.
  • The Vanilla CH-67 sinks immediately when touched by a boat - at this time recovery is not supported on the CH-67.
  • The function that pushes the CRRC out the back of the helo is very simplistic at this time: if you helocast at severe pitch/roll angles weird things will happen.
  • The AI don't seem to know how to hover VTOLs so you won't be able to helocast with an AI pilot in a VTOL

Planned Updates:
  • Configurable CRRC markers (IR strobes, other chemlights, etc.)
  • Better condition checks for helocast launching (consider pitch, roll, etc.)
  • Support for additional (appropriate) aircraft per user requests
  • Add caving ladders to H-60 and similar
  • Prep for recovery action
  • AI custom waypoint types to Prep for Helocast, initiate Helocast and Setup for Recovery
  • Tuned flight profiles so helos don't gain as much altitude when slowing down
  • Support for appropriate addon boats
  • Support for addon marker type grenades as available CRRC markers (e.g. my Thermal IFF Strobe: https://steamproxy.com/sharedfiles/filedetails/?id=1543390130)
  • Code update to require server-side only execution
  • Zeus ability to add CRRC to helo

Usage Restrictions:
The GNU General Public License v3.0: https://www.gnu.org/licenses/gpl-3.0.en.html

I know folks are going to dePBO this, so the GPL license just basically asks that you mention me on any work based on this. I will be making my Github for this public once the addon is a bit more mature.

Anyone may add the raw PBOs for this mod into their own addons, etc.

Waypoints:
Until I have the waypoint system integrated, here's an (untested) workaround:

To create a "Prep Helocast" Waypoint, add the code below to the waypoint. You'll need to replace "helo" with the name of the helicopter you want to helocast:
[helo] spawn fatLurch_fnc_prepHelocast;

To create a "Helocast" Waypoint, add the code below to the waypoint.
[helo] spawn fatLurch_fnc_Helocast;

FAQ:
Will/Can this be released as a script? - Unfortunately things like tying into the Eden editor to add the CRRC to a helo aren't possible as a script. I have no plans of pursuing this as a script at this time.

Why can't I see the Helocast action? - The helo must be flying low and slow (<= 10 KPH and between 0.5 - 4.5 meters off the ground) and be over water and have a boat

BIS Forum:
https://forums.bohemia.net/forums/topic/227076-helocasting-kangaroo-casting/

Acknowledgments and Thanks:
Roqarr
commy2
KillzoneKid
GEORGE FLOROS GR
Freddo3000
Enigma and his awesome typeSQF editor: http://typesqf.no-ip.org/
BIS
All of the original content authors for the assets this supports: RHS, CUP, EricJ, Konyo, Get Trippy and OPTRE
Popular Discussions View All (3)
27
15 Nov, 2022 @ 5:35am
Additional aircraft support
Fat_Lurch
17
11 Sep, 2024 @ 1:11am
Feature Requests
Fat_Lurch
16
24 Aug, 2022 @ 4:01am
Bugs
Fat_Lurch
170 Comments
DragonBlade94 13 Dec, 2024 @ 9:45am 
How do you load a boat in to a heli from land? Zeus attaching doesn't seem to work, and I don't get a load CRRC option on the chinook, only an unload option. Is it only configurable in ED3N?
KJW 21 Nov, 2024 @ 9:36pm 
I have made a fix for the animations being broken.
https://steamproxy.com/sharedfiles/filedetails/?edit=true&id=3369918223
Joako 7 Nov, 2024 @ 5:08am 
Brother, this needs an update.

With the hatchet it works fine, but when I try to use it with the MH47 of the TF373 mod it just doesn't work, my ship goes up but the interaction to perform the hellocast never appears.

And if I have the RHS compatibility file, you should unify it and update it or something, I need this.
meowmeowMF 8 Sep, 2024 @ 12:52am 
Hey lurch is there a way to add the "Combat Rubber Raiding Craft" CRRC to the list of CRRCs in the drop down menu?

https://steamproxy.com/sharedfiles/filedetails/?id=2457335138
KJW 9 Aug, 2024 @ 9:07am 
Hey Lurch, any chance of a CBA option for toggling the animation bits? Would be nice to avoid it breaking if we could just disable it overall
Fat_Lurch  [author] 8 Aug, 2024 @ 10:21pm 
Thanks Hugh. I sent a friend request so I can coordinate with you directly.
Hugh Mungus 5 Aug, 2024 @ 3:48pm 
@Fat_Lurch I added compatibility for the Hatchet mod H-60s to this mod. I can send you the SQF (or the code snippet) to include the classnames, boatCoords, etc. Let me know if you are interested. Thanks again for the amazing work on this mod!
EricJ 13 Jul, 2024 @ 5:55am 
Just wanted to stop by and thank you for adding my helos. I found this by accident (was trying to join a milsim unit, but didn't work out unfortunately) and saw that you included my mod. Thanks!
Jim Beam 16 Mar, 2024 @ 2:44pm 
Is the CH-46 Seaknight compatible?
Spartan 208 10 Mar, 2024 @ 11:56am 
A possible solution to the CH-67: use in conjunction with Floatary Rotary mod