Transport Fever 2

Transport Fever 2

104 ratings
steel tools and wooden goods
   
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Building: Industry
File Size
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980.943 KB
20 Dec, 2019 @ 1:15pm
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steel tools and wooden goods

Description
For strong tools and sustainable goods!

Change the requirement of the tools factory and the goods factory.
Tools are newly made of steel instead of planks.
Goods are newly made of planks and plastic instead of steel and plastic.

This mod works on new maps and new built industries in savegames. Existing industries in savegames will not change!
22 Comments
Leadaire 23 Oct, 2024 @ 10:07pm 
Is it mod workable at latest TF2? 24.10.2024
Wilhelm924 13 Feb, 2022 @ 6:04pm 
I know that demolishing a road afterward is possible too,
But I like the part that industries doesn't automatically come with a piece of road, very handy when I want to place an industry directly next to an existing road, and don't need to demolish the road to make place for the industry road...
In some cases can save time
Elli der Wurm  [author] 13 Feb, 2022 @ 1:18pm 
No, its not really deactivated, one mod overvrite the industry of the other mod. The reason is, how the mods are built. Both mods override the same industryfile.
Depending on the mod order, the indusry needs planks and has no road or the industry has a road an needs steel. You can't "mix" them (industry needs steel ans has no road).
I wanted to change the vanilla industry as less as possible, so I leave the road at the industry on my mod. But you can always demolish the street of course.
Wilhelm924 13 Feb, 2022 @ 9:41am 
Nope, when your mod is active, the 'industry without road' is automatically deactivated...
Elli der Wurm  [author] 13 Feb, 2022 @ 7:10am 
Yes, that's quite possible. Both mods overwrite the original industries.
When you change the mod order, then you can inflluence the mod priority. When you move my mod behind the "industry without road" mod, than he overwrite that industry and it should work.
Wilhelm924 13 Feb, 2022 @ 1:59am 
@Elli der Wurm
It seems your mod can 't work with the 'industry without road' mod.
Elli der Wurm  [author] 12 Feb, 2022 @ 9:58am 
Do you have any other industry mods active? If you have an other mod active, which change something on the tools factory, it may overvrite my mod (also when that mod doesn't have anything to do with the input or output cargo).
Wilhelm924 9 Feb, 2022 @ 1:40pm 
I started a new game on a map WITHOUT tool factories and the mod active from the start...
And still, when I want to place a toolfactory, it still needs wood!!!
Elli der Wurm  [author] 9 Feb, 2022 @ 10:16am 
Existing factories in existing savegames don't change. You must place a new tools factory or start a new game.
Wilhelm924 8 Feb, 2022 @ 1:22pm 
Doesn't seem to work, still needs planks to make tools...