RimWorld
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More Vanilla Biomes
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
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3.810 MB
7 dec 2019 om 18:31
27 aug om 18:11
66 wijzigingsnotities (weergeven)

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More Vanilla Biomes

Omschrijving


More Vanilla Biomes adds more variety to your environment without overhauling the game. Includes TEN new vanilla-friendly biomes.

Glacial Shield: Where the glacier meets the tundra, this area is icy, rocky, and cold almost year-round. Thick stands of forest are concentrated in patches of soil and around lakes, attracting wildlife.

Badlands: Rocky, dry and desolate, these temperate regions feature little life.

Cloud Forest: Found at the tops of tropical mountains and named for the constant fog. Animals frequently wander up the slopes from the forests below.

Marsh: Marshy terrain with dense plants but few trees. Temperate to cold.

Grasslands: Warm, with poor soil, lots of grass, and few trees. Herds of grazing animals make their home here. If Realistic Planets is enabled, this will be renamed Stormy Savannah.

Coastal Dunes: Low-lying sandy area with lots of water.

Sandbar: Smooth, flat, sandy islands with little if any vegetation or arable land.

Alpine Meadow: A beautiful area with fertile soil, lots of flowers, and few predators. The summers are mild and bountiful, and the winters are cold and harsh.

Oasis: Desert with groundwater close to the surface, making small lakes that support pockets of thick vegetation. If Realistic Planets is enabled, this will be renamed Dense Oasis.

Ice Floes: Frigid chunks of ice floating on the ocean. Who would want to live here?



This mod is meant to be as widely compatible as possible. Please report any issues.

Other biome mods: Compatible. Includes Alpha Biomes, Advanced Biomes, Archipelagos, Nature's Pretty Sweet, Biomes! Island, and more!

Mods that change world generation should be compatible, but you might see too much or too little of some biomes.

Modded plants and animals must be added via XML patches, as of 1.5.

Animal mods patched
  • Alpha Animals
  • Animal Collab Project
  • Biomes! Islands - including plants
  • Dinosauria
  • Erin's Wildlife
  • Jurassic Rimworld (Continued)
  • Megafauna
  • Regrowth: Extinct Animals
  • RimBees
  • Vanilla Animals Expanded: Core, Waste
  • Vanilla Animals Expanded: Royal, Endangered - NOT patched, as these do not spawn naturally in the wild

Plant mods patched:
  • RimCuisine2
  • VGP Vegetable Garden
  • Vanilla Plants Expanded
  • Regrowth: Core, Arid, Aspen, Boiling, Boreal, Swamp, Temperate, Tropical, Tundra, Wastelands

Animal and plant mods that include their own patches:
  • Bird Up+
  • Birds of the World
  • Dark Ages : Beasts and Monsters
  • Ducks
  • Elephants
  • Erin's Mountain Animals
  • Hybrid Animals
  • Little Critters
  • Parrots

Fishing: compatible with:
Vanilla Fishing Expanded
FishIndustry
[RF] Fishing [1.0]

Other
World Map Beautification Project: patch here
Save Our Ship 2: Adding MVB mid-game will result in new plantets containing the new biomes. Do this at your own risk, save first, and as always report any problems.
Camouflage and Stealth: Compatible
Empires: Compatible
Map Designer: Compatible

Recommended
Prepare Landing to help find the biome of your choice
Map Reroll if playing on maps without much solid ground.
Your choice of gravel visibility mod, especially if playing in Grasslands or Dunes. Some options are Gravel, Where's the Gravel?, and Soil Contrast

Incompatibility
Configurable Maps: Incompatible with sandbars, causes grasslands to have way too much sand, even if you have all vanilla settings. Other biomes work as intended.

Terra Project: Makes extensive changes to world generation that I can't work around.

Please report any other incompatibilities you find.



This mod uses code borrowed from Rainbeau's Archipelagos

Translations:
Japanese by Proxyer
French by DrTCS and qux
Simplified and Traditional Chinese by 第四天灾
Russian by Buregonitel
Gernan by Daedalus
Polish by Hades3623
Ukrainian by Ing



Get it from Github[github.com]

[ko-fi.com]
Discord[discord.gg]
My other mods
Populaire discussies Alles weergeven (1)
97
28 mei 2024 om 8:35
Bug Reporting
Zylleon
583 opmerkingen
toetruckthetrain 15 uur geleden 
i shee, ah well, its not a huge deal
Zylleon  [auteur] 15 uur geleden 
OH okay. In that case, I can't fix it. The events in that mod are hard coded, I don't really have a way to patch them. It would have to be updated on VE's end. I've asked about this before but never got a response.
toetruckthetrain 16 uur geleden 
what he said
Gerewoatle 28 okt om 6:56 
@Zylleon - They're referring to Vanilla Events Expanded, which contains two events called "Global Warming" and "Ice Age".

https://steamproxy.com/sharedfiles/filedetails/?id=1938420742
Zylleon  [auteur] 28 okt om 5:32 
I can't find VE Global Warming, can you link it?
toetruckthetrain 27 okt om 17:51 
each vanilla biome essentially has a warmer and colder counterpart in vanilla rimworld, with the exceptions of the most extreme ones, for example extreme desert has no warmer counterpart, and sea ice has no colder counterpart. during a global warming a temperate forest will turn tropical, tundra will turn into arid shrubland, sea ice into cold bog, desert into extreme desert, etc. etc. and in an ice age a temperate forest will turn boreal, tundra will become ice sheet, tropical forest will become temperate, etc. etc., and they all revert back once the event is over im not suuper familiar with the biomes this mod adds but i assume some of them have counterparts that would work with this system
Zylleon  [auteur] 27 okt om 17:46 
I've never used VE Global warming, can you describe exactly what should be happening v what is actually happening? I'll see if I can get it fixed.
toetruckthetrain 27 okt om 14:48 
the biome shift doesnt seem to be, for example glacial shield doesnt have a warmer counterpart in the files i assume, so it remains glacial shield during global warming
Zylleon  [auteur] 18 okt om 16:49 
Try it and let me know!
toetruckthetrain 17 okt om 14:19 
does this work with VEE global warming and ice age?