Cities: Skylines

Cities: Skylines

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Asymmetric Medium Tram - Road
   
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Assets: Road
File Size
Posted
Updated
14.711 MB
7 Dec, 2019 @ 3:06am
31 Dec, 2022 @ 7:01am
7 Change Notes ( view )
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Asymmetric Medium Tram - Road

In 4 collections by clus
LRT - Tram - Network
65 items
Clus´s networks
115 items
Clus´s Asymmetrical Roads
6 items
ex - Vanilla (-only) Networks with additional AN support
59 items
Description

Moin folks ! [a.iO]

Here you can find an asymmetrical Tram Road.


  • now with Adaptive Network Mod (by Kian Zarrin) support
  • AN - tracks
  • incl. Vanilla Rails
  • new thumbs / UI postion
  • certain props and models can be deactivated (via AN)
  • this network will still work without AN !


  • 5 car lanes in total
  • 2 tram lanes [one shared / one dedicated]
  • 2 bike lanes
  • 1 parking lane
  • ground / elevated version
  • via naming the road, you´ll get a fence on the center platform (seen on the last pics)


  • Bus and Tram Stop - Props by Pewex
  • Bus and Tram Shelters
  • Decals Pack
  • Traffic Lights

The network will (of course) work without these dependencies,
but I suggest to use them all in oder to have the full package. ;)



There is at least one "issue" and I can´t solve that in any way. (game mechanic related)
If you change the direction of the road, the cims will "walk over the bend - segment" in order to reach the platform at the reversed segment.
I set the walkspeed to a very low level compared to the sidewalks in the hope, to prevent the
usage of the center - platform. However, if there are two stops in front and after the bend -
segment, the cims will most likely use the way over that segment in order to reach the
crossing or the other tram stop.
That´s something you have to live with ....


As always ;)

Loading Screen Mod - created by thale5, fixed and updated by Klyte45 and
now maintained and improved by algernon.

  • all (currently) available LRT tracks use the same texture set



I´ll add them when they are back ... ;)



If you like this addition to the workshop... and you want more,
you could give it a thumbs up. :) That would be very much appreciated !!! :)

For further questions and comments, issues, suggestions etc., use the comment function below the asset, or contact me via discord.
[discord.gg]
And if you´re interested in buying me a cup of coffee, in order to keep me awake during the long night shifts, you can do that here :)
[paypal.me]


Wíth best regards ... :)
47 Comments
clus  [author] 30 Apr, 2023 @ 1:49am 
Thanks ! :)
Saplaiceen 18 Apr, 2023 @ 7:22pm 
this is my favorite stroad replacer
akademia.ingles 5 Jan, 2023 @ 12:22pm 
Can you make this road with trolleybus wires? And tip to update - can you make to tram stops props are plased on sidewalk like in my city. Here are link:

https://www.google.lv/maps/@56.971454,24.1611897,3a,79.8y,234.51h,79.62t/data=!3m6!1e1!3m4!1sdJvy6NfiiknE-kMNgi4vmQ!2e0!7i16384!8i8192?hl=lv
clus  [author] 3 Jan, 2023 @ 11:13am 
@ akademia.ingles hi ... sry, cant send you the link, because its an unpublished network.
akademia.ingles 2 Jan, 2023 @ 5:54pm 
Could you please send a link to the road from the last photo. Thank you very much.
Rølf 5 Nov, 2022 @ 1:51am 
Did you change the marking nodes in the last update because seems like all my roads that where customised with intersection marking tool have now messed up markings.
clus  [author] 9 Aug, 2022 @ 11:08pm 
Thank you. :) And thanks for your suggestion ... I'll think about it ...
haidanberg 1 Aug, 2022 @ 5:09am 
Hi, thanks for your awesome roads! Is there any chance you could offer this one without the parking lane so cars could use that lane instead of sharing with the tram?
clus  [author] 6 Jun, 2022 @ 11:09pm 
Hey ... you re correct, there is a difference ;) I've updated all my roads to a new base set of textures (almost all roads use the same set of textures now), which looks way more used/weathered than vanilla ... all my intital uploads had that vanilla clean look, which is still shown on the old pictures. I haven't had time nor a city, which is big enough, to take new pics for the description ...
McLovin 6 Jun, 2022 @ 1:01pm 
hey buddy, idk why the texture of the road dont looks like in the pictures, when I put them on my world the decals of the road looks like so old.