RimWorld

RimWorld

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Insectoids Evolved
   
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4
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331.935 KB
30 Nov, 2019 @ 1:43am
28 Oct, 2022 @ 4:44pm
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Insectoids Evolved

Description
WARNING: This is a difficulty mod that makes game harder with no benefit.


Mod Description
Insectoids gain Hediff-based special abilities inspired from Starcraft 1. Most of these abilities are intended to complement their melee attacks, and make anti-Insectoid combat different from that of other melee animals. Insectoid unit has 40% chance to "evolve" and gain their abilities every year, which can be manually changed via editing HediffGiverSets.xml in Defs folder.

The abilities only activate after 1 years have passed from beginning of the game. This grace period can be disabled from the mod settings.

Megascarab Spores (Megascarab)
Megascarab can carry spores of its own species. When implanted in a corpse, it is immediately consumed to produce additional hostile Megascarabs. Number of Megascarabs created is dependent on mass of the corpse. These Megascarabs have also been found to avoid active combat, increasing their chances of utilizing combat casualties mid-battle.

This evolution initially had uncontrolled proliferation which ended up indirectly harming the colony by ruining the econsystem. Aforementioned initial variant is now believed to be extinct as Insectoid colony systematically incorporated those with more milder behaviour over time. Now spore-based reproduction are only utilized as hostile response, and hive sends out a pheromone that arrests all proliferation when there are more than 30 Megascarabs in the area.

Dark Swarm (Spelopede)
Some Spelopede variants possess unique metasynaptic processes to feed a colony of tiny organisms. Upon being threatened, Spelopede release this colony around them to form a cloud of protection against ranged attacks. Fortunately, this is one-time use ability as Spelopede must spend at least a year to re-establish another swarm acceptable for combat.

Chitinous Plating (Megaspider)
Unlike other Insectoids which have developed support abilities, Megaspiders have evolved to gain powerful armours befitting of their role as main offensive unit. Megaspider variant with Chitinous Plating are slower than normal Megaspider, but feel no pain and gain +40% blunt armor & +20% sharp armor.


For Version 1.2+ :

Evolution Chamber (All Insectoids)
Besides serving as site of proliferation and production, Insectoid Hive store significant amount of growth chemicals which are emitted when its offsprings are induced to launch a group assault. This action causes immediate aging of all juvenile Insectoids with biological age lower than 1, giving them a chance to develop useful mutations right before combat. Fortunately this chemical is found to have no effect on older Insectoids.

Hivemind Network (Megaspider. Rare; 1% chance each year)
Greater utilization of psylink abilities in Rimworld has caused mutant strain with stronger connection to hivemind to be selected into prominence. The hivemind network prevents mental interference, and pollutes psionic plane with broadcast of multifarious Insectoid consciousness that reduce entropy limit of all psykers in surrounding area by 80%. Therefore although Hivemind Network cannot prevent activation of psionic abilities, it serve as effective deterrent by significantly increasing the consequences of doing so. This psychic contamination disappears within hour of killing the offending creature.
This ability is automatically disabled for players without Royalty DLC


Additional Information
  • This mod is safe to add or remove mid-game (as long as there are no Insectoid unit present in player's map).
  • This mod is compatible with all mods as long as it doesn't modify two things mentioned below.
  • This mod is incompatible with other mods that modify AssaultColony DutyDef or insect behaviour, unless listed below.
  • This mod has built-in compatibility with:
    • Better Infestations 1.2. Put below Insectoids Evolved in mod order. Bugs will use abilties when they appear as raiders or while aggressively defending their hive.
    • Vanilla Faction Expanded - Insectoids. New hostile Insectoid faction from this mod will use abilities as raiders. Adds Chitinous Plating to Royal Megaspider, and Dark Swarm to Gigalocust.
91 Comments
Tunnel Bait 5 Jun @ 3:23am 
Spawn more Overlords!
Duck 14 May, 2024 @ 6:35pm 
Is this ever going to be up[dated for 1.5? Love this mod <3
femoral2 24 Feb, 2024 @ 1:52pm 
Vanilla insectoids should evolve to the VFE Insectoids ones...
CTH2004 29 Sep, 2023 @ 8:46am 
Just came up with an idea.

What if Megascarab Spore can, if the corpse is in the dark and there is no hive/ queen, it will instead form a Insectoid Hive ( vanilla [www.rimworldwiki.com]) or a queen ( Vanilla Faction Expanded - Insectoids )

Just a thought!
CTH2004 29 Sep, 2023 @ 6:04am 
@NilchEi
It almost definitely does, as it is now called " Better Infestations 1.4 " (So, you mioght want to consider changing the link title to say 1.4, but that's just OCD, not necessary), and was last updated on October 22, 2022

Edit: I can't believe so much time has passed! I remember being so glad to get Biotech, and it feels like just a few months. But, that's an updated for Biotech almost a year ago! Time really does fly!
NilchEi  [author] 12 Sep, 2023 @ 4:28pm 
Better Infestations does exactly what you're suggesting, though I don't know if it still works for 1.4 (I like to keep my mod list light)
Kaz the Mercenary 12 Sep, 2023 @ 4:15pm 
Any chance for an overhaul on the Insectoid evolution chain? I was always surprised that insects didn't do 'the insect thing' as advertised... which is to say the workers gather, the hives feed them once fed bits, the queens lay eggs, the eggs hatch, etc, etc.
femoral2 16 Feb, 2023 @ 8:42am 
We need more for 1.4!, this is awesome
NilchEi  [author] 27 Nov, 2022 @ 11:41am 
Nah this mod is about adding more options for hostile Insectoids.