Kerbal Space Program

Kerbal Space Program

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9m Diameter Scale SpaceX Starship (128 Crew)
   
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Craft
Craft Type: Ship, Robotics
File Size
Posted
Updated
2.498 MB
27 Nov, 2019 @ 12:01am
7 Feb, 2020 @ 1:21am
8 Change Notes ( view )
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9m Diameter Scale SpaceX Starship (128 Crew)

Description
This is a scale model of the SpaceX Starship at 9 m diameter. It has ample crew capacity of up to 128 crew + passengers. There is 6 main storage units at the base of the Starship containing everything from science equipment, communications, refueling capabilities and 2 deployable science rovers. To be able to deploy the rovers, first put on the brakes, release the holding brace stage 1 or 0, toggle the hinge (7 or 9), extend the ramp (8 or 0) and then decouple the docking port.

The ship is capable of landing and returning from every planet in the Kerbol system with the exception of Eve which it can land on but not return from and Jool which is a gas giant, though it can aerobrake using Jool's atmosphere. For the further out explorations missions I recommend landing at Minmus and refueling. I would also land at a small moon and refuel before making the return trip.

In full recovery mode the craft will cost less than $500,000 to launch. Given the large seating capacity you can easily earn >$10,000,000 in ferry tourist missions during a single flight (To get more than 15 active contracts you will need to edit the contracts.cfg file).

Controls:
1 - Engage Flap Motors (Press twice)
2 - Reset Flap Angles
3 - Toggle Solar Panels
4 - Deploy Grid Fins
5 - Engage Grid Fin Motors (Press Twice)
6 - Reset Grid Fins to Build Angle
7 - Toggle Vehicle 1 Ramp Hinge
8 - Toggle Vehicle 1 Ramp Pistons
9 - Toggle Vehicle 2 Ramp Hinge
0 - Toggle Vehicle 2 Ramp Pistons


Instructions:

1st Stage Landing:
I recommend using the mod Flight Manager for Reusable Recovery (FMRS) if you plan on recovering the 1st stage. The plane can also be flown with an expandable 1st stage but if you manage to land and recover the 1st stage it is worth ~ $1,200,000 so it's not exactly worth throwing away. For 1st stage recovery I like to leave 250 m/s DeltaV in the 1st stage before separation. When separated this will give you roughly 1000 m/s for landing the 1st stage which will allow for an easier landing with more RCS control and room for error. Once you activate the grid fins (4 followed by 5 twice) and turn on RCS the booster should reorientate retrograde. MechJeb makes the landing easier otherwise you just need to get good at judging suicide slams.

Landing 2nd Stage:

To activate the folding wings press (1) twice. If your wing angles get messed up press (2) to reset. I found entering the atmosphere at ~30-60 degrees give best results to slow you down and keep you in the atmosphere longer. Make sure to save some RCS for your final manouver to reorientate for the landing. Landing is difficult and took me about 5 tries with quicksaving but is definitely achievable with my landing in the grasslands near the KSC. Recovery of the 2nd stage gives you ~ $1,000,000.

This is my biggest most complicated build to date so if it gets enough interest I would be willing to make a video going through all the stages of launch, landing and exploration.

Don't forget to thumbs up, share and check out some of my other builds.