Space Engineers

Space Engineers

1,583 ratings
[Mexpex] MWI - Homing Weaponry (24)
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Type: Mod
Mod category: Block, Script, Modpack
File Size
Posted
Updated
118.655 MB
23 Nov, 2019 @ 6:08am
11 Feb, 2023 @ 6:03pm
57 Change Notes ( view )

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[Mexpex] MWI - Homing Weaponry (24)

Description
[Mexpex] MWI - Homing Weaponry




This mod was made using Darkstars WeaponCore (required mod)

Blocks Included:

Weapon
Description
Grid
Range
M-12 Swarmer
Fires a swarm of smaller missiles with low damage.
S
2,000m
M-2 Destroyer Launcher
Fires high-precision missiles
S
2,000m
M-1 Torpedo Launcher
Fires a long range torpedo with high top speed and low maneuverability
L
10,000m
M-8 Destroyer Launcher
Fires missiles in "Accurate" or "Chaos" mode
L
4,000m

How to use
-Add to build
-Add ammo( if you dont see the reload animation, reload the world or copy/paste the grid)
-In cockpit/Seat drag the block to hotbar and assign "Toggle Mouse Mode". If you have several weapons you group them together first and use the group.

Add To Hotbar | Video Tutorial | Updated Feb 21 2022

WeaponCore Features used in this mod
  • Homing Projectiles
  • Block Animations
  • Damage Multiplier vs small/large ships, heavy/light/non-armor blocks

---Disclaimer---
  • WeaponCore might still have some bugs

FAQ
  • How do i use WeaponCore weapons like these?
    - WeaponCore Guide
  • How do i shot them down?
    - Projectiles/Missiles in WeaponCore can only be targeted by WeaponCore supported weapons
  • When will we get flares?!!
    - Working on it so... when its ready, hopefully not far away :) Slightly sidetracked watching explosions
  • I have a bug/crash, what to do?
    - Leave a description of what happend and leave a copy of log from SE and/or WeaponCore. WeaponCore log is found in: AppData\Roaming\SpaceEngineers\Storage\1918681825.sbm_WeaponCore
  • I want pcu/rebalance cost etc
    - Use the ModAdjuster [github.com] for sbc edits
  • Rebalancing
    - Use the server rebalancing options that WC provides

Known Issues
  • Issues with M-12 Swarmer (should be fixed in update 16)
  • Issue with missiles being unable to hit "easy to hit" targets (should be fixed in update 24)
    Changes made in WC related to projectile tracking did not include full backward compatibility for old configs.

----NOTES----

NO REUPLOADS ALLOWED
This workshop item cannot be redistributed without explicit permission. This item is not authorized for posting on Steam, except under the Steam account named Mexpex.
Workshop Guidelines



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Donate to Mexpex [www.paypal.com]
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Support Darkstar (Patreon) [www.patreon.com]
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Popular Discussions View All (14)
15
30 Nov, 2021 @ 12:51pm
Rocket not firing
Ben
10
26 Nov, 2023 @ 3:41pm
M-2 Destroyer Launcher not firing
GhostOfTheGoon
9
23 Oct, 2021 @ 3:45pm
Crash to desktop error with progression active
Rysten
1,001 Comments
CHEWBACCA 19 Feb @ 5:35pm 
This mod is not compatible with Industrial overhaul sadly as it turns the weapon blocks into production blocks :(
@Itami
same way as on a moving grid:
have a cockpit type block to sit in, choose a target via the wc targeting system and then manually fire them.
Itami 5 Jan @ 10:52am 
how do i get this to work on a static grid
Ninja-star 24 Dec, 2024 @ 2:37pm 
ahh this is amazing I prefer to build Ai rockets as they are so fun but nice job!!!
Abisius Xarvenius Carbensius 20 Nov, 2024 @ 11:14pm 
@gonnes
why dont you directly write:

cant write in full sentence = doesnt use his brain to write stuff
gonnes 20 Nov, 2024 @ 10:59pm 
used WC = CRAP
Abisius Xarvenius Carbensius 28 Sep, 2024 @ 12:49pm 
@DD.maaArbs
outgoing from my informations and experience it works.
why do you ask?
DD.maaArbs 28 Sep, 2024 @ 10:15am 
does this still work?
RaiderLeader666 19 Aug, 2024 @ 2:33pm 
@Vas Weapon Core wouldn't exist without Darkstar, it doesn't matter that homie retired from modding the fact remains if Darkstar never started Weapon Core a lot of these mods wouldn't exist as they do now.
Matshen 11 Aug, 2024 @ 1:55pm 
they wont accept ammo