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Yep the species system changed a bit, that's also why my mod was broken for a bit in the past. The species file is now primarily used here to overwrite and make the new variants show up. (Even that might change if possible, fingers crossed, for compatibility reasons.)
*New* portraits are added with portrait_categories and portrait_sets, for the purposes of making a portrait move to a different species category, you'd go into trace_nercoid_portrait_sets.txt and add to that list. Takes a bit of re-learning but in the long run it's better modding and can be reverse engineered from other mods if you get stuck.
:)
Ye, Necroids mod is soon, it just took a bit longer due to being out (forced to touch grass) IRL the day after updating this one, and it had a couple half-finished portraits in that I want to finish instead of cut before upload. :)
Will the Necroid mod also be getting looked at for 4.0?
I did manage to get people to test it last night, installed on a second PC in my house, and also didn't have the dupe, it looked the same as locally on my PC.
So it could be a specific mod incompatibility, I stuck a bunch of mods on my own game and the worst I got was Lithoid Supremacy overwrites my species file (no vanilla portrait edits).
I don't know what to test or what to replicate, so just keep a passive eye out, anyone who does get the bug let me know version and modlist, thanks :)
What precisely needs tested for feedback? Happy to help out since I love the mod, and the Necroid's one, but not sure what might need done other than running only this mod.
Current build test: Only running this mod: No dupe on empire gen.
I couldn't replicate it in 2023 and put it down to mod incompability, if it is please let me know which.
I'm trying to rework how the mod works, maybe it'll fix the issue as a side effect.
Don't really know what to say except that in the meantime I'm getting people to test it, just in case it works differently subscribed vs local mod.