Stellaris

Stellaris

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Trace's Better Lithoids
   
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File Size
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45.124 MB
11 Nov, 2019 @ 2:21am
19 May @ 12:12am
38 Change Notes ( view )
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Trace's Better Lithoids

Description
This mod aims to improve the Lithoids DLC in various ways, giving more portrait variety, adding new species, and integrating Silfae's Silicoids mod with some polish.


- Lithoid portraits have more varieties, with more every update. All gained at least one variety, some more than doubled. Sometimes there's subtle changes to the texture. Original palettes maintained sensibly.

- Adds new 'remixed' portraits from vanilla files to fit niches. Current focus is more civilised, less bestial 'humanoid' shape Lithoids. There's even Lithoid clothing.

- Revives the Silicoid mod by Silfae. Merged into the Lithoid portrait set. Rather than just maintain it I've allocated audio, improved scaling, made graphical fixes and added more appearances.

- Additionally adds a few useful traits based on Silfae's.

- Portraits can show up on AI empires.

- Now adds Silfae's silicoid city standalone thanks to better game moddability. [doesn't currently show in game, I just wanted to update to 4.0 asap]

- Two new rooms. One with opaque background, recycling the Silicoid cityset to show a mining colony on an asteroid, in vanilla artstyle. The second is a runic, more civilised Lithoid room.

- Adds 3 prescripted empires: A golem building guild that combines a weak nerd race with a strong dumb 'golem' race, a friendly warrior rockman empire based on the advisor voice's personality and a Terravore hivemind.
(These currently don't show, non-game-breaking they're just very low priority and not worth delaying 4.0 update for.)

- This mod used to change vanilla balancing but a combination of Paradox patches, added content, and slight changes to how modding works means I took that feature out.

Features I'm testing, in order of likelihood:
- Separate parts of the models to drastically increase combinations.
- Integrate the split-face concept art version.
- At least one original species portrait.
- Visible cyborg and psionic feature, if I'm able.
- Crossovers with other DLCs. e.g. if you own both Lithoids and Aquatic, you can play as coral.

- - - - - - - - - - - - - - -
Other notes:
1. This mod is compatible with mods that touch pop categories and species classes. Still working out how compatibility works in modern Stellaris, mod's still not all-compatible, as promising as 4.0 looked, but better than before.
2. I retired the 'lite' version which didn't have the traits and balance changes, which leads me into:
3. The base DLC has slowly gotten better and integrated things from this mod's original scope. Lithoids are less underpowered as when their DLC came out, there's more content tidbits like having premade empires, they added a humanoid lithoid portrait, more balancing was done.. GG Paradox.
_______________________________________________________

* I am against plagiarism or content reupload, but Silfae seemingly retired from Stellaris modding. I feel it is acceptable to revive the mod, merged into the Lithoids DLC. Besides, it's not a straight port, bits of it are now remade or original.
If contacted I will happily cut them and add them back when redrawn.

I recommend 'Random Species Names' for many more Lithoid names:
https://steamproxy.com/sharedfiles/filedetails/?id=1827170321

Here is an alternate, more synthetic and crystalline, Lithoid shipset:
https://steamproxy.com/sharedfiles/filedetails/?id=2085237886

Very fitting Silicoid shipset from Master of Orion:
https://steamproxy.com/sharedfiles/filedetails/?id=2874728415

Thanks to Cavmanic for help and sharing their fixes!
https://steamproxy.com/id/caparkster/myworkshopfiles/?appid=281990
225 Comments
DeltaCortis 20 May @ 8:22pm 
Am I crazy, or is the silicoid_04 dimorphism not working correctly? Unless I broke it somehow?
Devidose 17 May @ 1:35am 
Got it, thanks. Adding "silicoid_04" to the trace_nercoid_portrait_sets.txt was what I was missing as it wasn't quite the same setup as before.
Trace Projectile  [author] 17 May @ 12:11am 
Hiya. Okay so correct me if I misunderstood, you want Vodyani to show up for Necroids?
Yep the species system changed a bit, that's also why my mod was broken for a bit in the past. The species file is now primarily used here to overwrite and make the new variants show up. (Even that might change if possible, fingers crossed, for compatibility reasons.)
*New* portraits are added with portrait_categories and portrait_sets, for the purposes of making a portrait move to a different species category, you'd go into trace_nercoid_portrait_sets.txt and add to that list. Takes a bit of re-learning but in the long run it's better modding and can be reverse engineered from other mods if you get stuck.
:)
Devidose 17 May @ 12:02am 
With the Necroid mod also now updated was something changed with how the species_classes text file works in this mod? I mentioned before I like to use the Vodyani/silicoid_04 skin from this for Necroid games since they function like Necroids in a lot of ways, however neither adding "silicoid_04" to the Necroid mod's 691_species_classes text file nor trying to find the relevant text file in this mod works. The only text file in the species_classes folder in this mod doesn't match what the Necroid one uses for listing all the different portraits.
Trace Projectile  [author] 12 May @ 6:16pm 
Cheers.
Ye, Necroids mod is soon, it just took a bit longer due to being out (forced to touch grass) IRL the day after updating this one, and it had a couple half-finished portraits in that I want to finish instead of cut before upload. :)
Devidose 12 May @ 12:24pm 
No problem. I've not yet started a proper 4.0 game so not using my full modlist yet but will check if anything I have conflicts at any point.

Will the Necroid mod also be getting looked at for 4.0?
Trace Projectile  [author] 12 May @ 3:13am 
Thanks for volunteering and letting me know, I appreciate it, as well as all commenters.
I did manage to get people to test it last night, installed on a second PC in my house, and also didn't have the dupe, it looked the same as locally on my PC.

So it could be a specific mod incompatibility, I stuck a bunch of mods on my own game and the worst I got was Lithoid Supremacy overwrites my species file (no vanilla portrait edits).

I don't know what to test or what to replicate, so just keep a passive eye out, anyone who does get the bug let me know version and modlist, thanks :)
Devidose 12 May @ 1:47am 
Edit, re-doing comment with current test.

What precisely needs tested for feedback? Happy to help out since I love the mod, and the Necroid's one, but not sure what might need done other than running only this mod.

Current build test: Only running this mod: No dupe on empire gen.
Trace Projectile  [author] 11 May @ 1:29pm 
Definitely a bug but hard to tell if 0.1% of people or 100% of people are getting it and just not commenting often, only about one every 2-3 years. Still, shows why enabling comment section is important.
I couldn't replicate it in 2023 and put it down to mod incompability, if it is please let me know which.

I'm trying to rework how the mod works, maybe it'll fix the issue as a side effect.

Don't really know what to say except that in the meantime I'm getting people to test it, just in case it works differently subscribed vs local mod.
Proventus Avenicci 11 May @ 12:41pm 
Yea this mod kinda duplicates every lithoid species portrait within the species tab. Is this a bug or an intended feature?