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I have some modding questions pertaining to some of your code, if you do not mind:
Would it not be simpler to use is_colonizable = yes instead of excluding so many planet classes in event 1? Or just use is_planet_class on habitable planet classes which is a much smaller list? Keeping checks for planet flags, adding a check or two to make sure it has no pops, no megastructure etc, still keeping it smaller, etc.
Also out of curiosity, what is with the planet scoped flag check in a NOR OR in the event 1 trigger which is fired from an on action that is in a country scope? I think I am missing something, always like to learn if you could help.
Thank you for this mod.