Kenshi
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Take Over the World - LIMITED
   
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8 OCT 2019 a las 3:33 p. m.
4 ENE a las 6:49 a. m.
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Take Over the World - LIMITED

En 1 colección creada por Lawh
Kenshi à la Lawh
36 artículos
Descripción
This is a limited version of the Take Over the World mod that combats compatability issues by removing most or all of the main towns from this mod's influence. This means that you can take over all the ruins and so on, but the bigger cities and smaller faction outposts will not be open for conquest.

For the full version of this mod go here:

- https://steamproxy.com/sharedfiles/filedetails/?id=1759401783

Please report any issues if at all possible. Iif any towns are a problem with Genesis, Living World, and mods of that caliber, let me know, and I will remove them from this version.

CHANGES:
Jan 2025 - Quick fix for empty towns. Please report any issues if possible.


________________________________________

Thanks for enjoying Kenshi and all the mods! Donation is voluntary

Paypal: paypal.me/lawhmods





Discusiones populares Ver todo (2)
11
14 ENE a las 1:25 p. m.
FIJO: EMPTY TOWNS BUG THREAD
Lawh
0
16 SEP 2023 a las 11:55 p. m.
Перевод описания на русский.
Hackod [Довангард]
179 comentarios
Shigeruchi 17 ENE a las 4:51 a. m. 
Reading old comments i realize that it may be related to the fact, that I just stealthed into the outpost, abducted slave master riben and gave him a beating...
Shigeruchi 17 ENE a las 4:35 a. m. 
Greetings, thank you very much for the creation and maintanance of this mod and its different variants.


I had the following weird occurence after taking over the south stone camp: I can not pinpoint the exact moment it happened but i left the outpost with 2 characters and the next time i jumped to the outpost (maybe also reloading inbetween) i suddenly own several additional squads of characters including a Plastic surgeon, Barkeeper, ToTW Bodyguard and others und my control.
Lawh  [autor] 12 ENE a las 6:03 p. m. 
I don't have a list, but you can open the mod in the editor and check which towns are excluded. Generally it's the size or importance that decides which town can be taken over and which can't. This mod includes all the ruins and so on, at the very least.
Sir Brent, Of Lix 12 ENE a las 12:33 p. m. 
Thanks, and do you have a list of the cities that cannot be taken over in this version? I'd hate to spend the time and energy to capture somewhere, only to find it re-populated again.
Lawh  [autor] 11 ENE a las 8:48 a. m. 
You can check for the details in the main version of the mod. I'll try to remember to update some info here later.
Sir Brent, Of Lix 11 ENE a las 7:24 a. m. 
How do you take the settlements/ruins over?
AbusadoR 8 ENE a las 5:07 p. m. 
After clearing a stronghold how can I claim it? (dust king tower)
Pode 22 DIC 2024 a las 5:56 p. m. 
If you set this to load after RW it might all sort of work.
Grun 22 DIC 2024 a las 2:21 p. m. 
Is this version compatible with Reactive World?
Pvt. Joe Bauers 27 OCT 2024 a las 1:41 p. m. 
The problem comes from having an outpost nearby, can't merge the 2 towns. Could have maybe been avoided by building things in a different order...