Kenshi

Kenshi

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Take Over the World - LIMITED
   
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1.363 MB
8. říj. 2019 v 15.33
4. led. v 6.49
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Take Over the World - LIMITED

V 1 kolekci od uživatele Lawh
Kenshi à la Lawh
36 položek
Popis
This is a limited version of the Take Over the World mod that combats compatability issues by removing most or all of the main towns from this mod's influence. This means that you can take over all the ruins and so on, but the bigger cities and smaller faction outposts will not be open for conquest.

For the full version of this mod go here:

- https://steamproxy.com/sharedfiles/filedetails/?id=1759401783

Please report any issues if at all possible. Iif any towns are a problem with Genesis, Living World, and mods of that caliber, let me know, and I will remove them from this version.

CHANGES:
Jan 2025 - Quick fix for empty towns. Please report any issues if possible.


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Thanks for enjoying Kenshi and all the mods! Donation is voluntary

Paypal: paypal.me/lawhmods





Populární diskuze Zobrazit vše (2)
10
9. led. v 9.39
PŘILEPENO: EMPTY TOWNS BUG THREAD
Lawh
0
16. zář. 2023 v 23.55
Перевод описания на русский.
Hackod [Довангард]
Počet komentářů: 173
AbusadoR 8. led. v 17.07 
After clearing a stronghold how can I claim it? (dust king tower)
Pode 22. pro. 2024 v 17.56 
If you set this to load after RW it might all sort of work.
Grun 22. pro. 2024 v 14.21 
Is this version compatible with Reactive World?
Pvt. Joe Bauers 27. říj. 2024 v 13.41 
The problem comes from having an outpost nearby, can't merge the 2 towns. Could have maybe been avoided by building things in a different order...
Lawh  [autor] 27. říj. 2024 v 13.32 
I seem to have missed all of these messages here.

If TOTW works and this doesn't, then it's likely there is something wrong with this version. I'll try to have a look at it at some point.
Pvt. Joe Bauers 27. říj. 2024 v 13.25 
That doesn't fix it for me, can't see inside the building after deleting the town marker... I guess it deletes more than that.
lurkathon 21. čvc. 2024 v 2.45 
I eventually got around the problem of 2 competing town markers :)

Just made a new "mod" in which I simply deleted Tiny Settlement from FCS, and put it after TOTW limited in the load order. Now everything outside is assigned to "Your Outpost" and is powered and working properly.
lurkathon 14. čvc. 2024 v 5.44 
Thank you for the mod, it can add a lot to roleplaying possibilities.

Had endless problems with Tiny Settlement though, every time I loaded a savegame. The old Town marker belonging to the hostile Neutral faction kept reappearing, preventing me from building outdoors (too close to another town). Sometimes my own buildings were marked "your outpost", sometimes "tiny settlement", and one outhouse would change to "no faction" sometimes.

Upon importing a savegame, the original 2 Y-houses and the longhouse were now owned by Tech hunters and apparently belonged to "Waystation" (I assume the one just down the road). I could actually buy and rebuild them which was a cool glitch, but the double town markers and the mess of building ownership is just too immersion breaking to try and deal with.

I think I will just go with my original plan and build "Kenshi Zoo" somewhere to house my Beastmaster and his minions, and hope the devs add ways to rebuild ruins in Kenshi 2.
azrieljohnson 6. čvn. 2024 v 7.12 
Update: I am pretty sure the bug is with this mod. I tried Take Over - Limited by itself and the ruins are still bugged. I tried TOTW (full strength) and the ruins work. For funsies I'm going to try Vassalize and TOTW together and see what happens.
azrieljohnson 6. čvn. 2024 v 6.52 
Hey hey! I'm back! So I was doing some testing because the labs/libraries in the Southwest weren't working right (except for the Tech Hunter Ruin in the Southwest below the Bugmaster). I thought maybe it was a different mod which might have been affecting it, but not so. Whether I have Vassalize or Take Over - Limited lower the Ruins show up as No Faction and show up bugged on the screen if they show up at all. I don't have any other mods that affect ruins. Interestingly, when Vassalize is lower, the loading screen changes to different tips, but when Take Over - Limited is lower it does not. I'm going to try putting Take Over - Limited as the first mod on my list just to see if anything changes, but if I don't comment again, then nothing has changed.
Anyone else reading this: I love this mod, try it out. I have a shitton of mods so it's probably my fault somehow that it's not working. :steamfacepalm: