Stellaris

Stellaris

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ASB Addon: Shorter Battles
   
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5 Oct, 2019 @ 3:32am
15 Oct @ 7:56am
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ASB Addon: Shorter Battles

In 1 collection by Chickenhunt
Amazing Space Battles Collection
6 items
Description
Compatible with Stellaris V3.13





This addon reverts space battles back to be very short, like in vanilla.

Personally I dont recommend this addon but this is especially intended for the people who dont like the longer battles part of ASB.


Compatibility.
  • Compatible with mods adding custom ships.
  • Compatible with mods adding custom weapons and other items.

Place this mod below the main mod


Ps: If you already started a game with base ASB activated, then ships/stations that existed before you got this mod still have the main asb modifiers (those that lengthen battle times). Only new ships/stations wont get them.

Support the mod:
Hello, if you like the mods that I make and you wish to thank me for my work, you can do so by buying me a coffee :)

I am a engineering student who does this in my free time because I love playing Stellaris, modding and sci-fi. Any and all support is greatly appreciated, Thank you very much!


[www.buymeacoffee.com]
122 Comments
Chickenhunt  [author] 18 Nov @ 2:37pm 
@Volkov If you want this mod then you need both asb and this, and place it below asb.
Volkov 16 Nov @ 8:09am 
Do I need both this and ASB? Does this go below ASB in the playset list in the stellaris launcher?
Chickenhunt  [author] 14 Nov @ 5:15am 
I guess you could wait until the buffed ships and stations get destroyed.

When you get this mod it turns off the script from the main mod.
That script gives buffs to ships and stations that are build and those that exist in the game, in order to prolong battles.

So if you get this mod mid game, after asb has been activated, over time, the new non buffed ships will fade out the old ones. Leviathans will still have the received buffs (until you kill them, but then they are gone anyway, so yeah)
Spotted 8 Nov @ 7:38am 
Is there a way to get the mod to work with current save game?
Chickenhunt  [author] 7 Nov @ 7:15am 
@Sammy In the case of the main mod (without this mod enabled): The battles last a lot longer. BUT, it also depends on the battle. If you have a 100k fleet vs an 10k fleet, the battle will still be over fairly quickly
Sammy 7 Nov @ 6:48am 
I guess what I meant is, even on Slowest Speed do the battles still look fast?
Chickenhunt  [author] 6 Nov @ 3:30am 
@Sammy This mod disables the scripts from the main mod.
Those scripts make the battles last longer.

If you want slower battles don't get this add on, just subscribe to the main mod.
Sammy 6 Nov @ 2:52am 
So, I have a question about this mod. Does it make battles go too fast, even at the slowest speed? I like watching battles but I don't want them to be too fast when watching.
Chickenhunt  [author] 15 Oct @ 8:42am 
Updated to v3.13
Chickenhunt  [author] 22 Aug @ 5:06am 
@Warlock Raccoon Personally its a trade-off that I dont feel too worried about.

I was thinking about making the script more complicated and including slight regen debuffs respective to the amount of the component adds.

But this is quite difficult to code, but I might do it eventually.