DayZ
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RC Outpost
   
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Type: Mod
Mod Type: Terrain
File Size
Posted
17.876 KB
23 Sep, 2019 @ 4:23am
1 Change Note ( view )

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RC Outpost

Description
NO LONGER SUPPORTED
If you need help, please finde your own way!

Current project

detailed Description coming soon!

Features:
- barracks
- Garage
- storehouse
- Radar Tower

Known Bugs:
- you can glitch into some Rocks form Ouside

creater: Raccoon
https://steamproxy.com/profiles/76561198048042861/

! I do not allow permission to unpack and re-pack this mod or chance the content!
7 Comments
Raccoon  [author] 7 Jan, 2021 @ 3:09pm 
I'm currently working on another project.
I also lost all of my DayZ files (hard drive burned out).
Maybe one day I will find the time to continue working on my DayZ stuff.
But I won't promise anything.
PC master race 7 Jan, 2021 @ 7:32am 
I have a hard time operating a toster. I get it if you have better things to do, but it would be awsome if you could update it. Many thanks.
Raccoon  [author] 7 Jan, 2021 @ 6:49am 
feel free
PC master race 7 Jan, 2021 @ 3:51am 
Hi, love the outpost, you had a great idea with combining the buildings :)
However I cant get it to work. Any chance of updating it ?
Raccoon  [author] 7 May, 2020 @ 11:21am 
yes
Morette 7 May, 2020 @ 11:17am 
@Raccoon

Hi..
Could you give me permission to pack your builds on my server mod?
bombjack 4 Dec, 2019 @ 9:35am 
outpost crashes the server. i guess its the spawnhelper function which is not compatible.

the spawnhelper i use
void SpawnObject( string type, vector position, vector orientation )
{
auto obj = GetGame().CreateObject( type, position );
obj.SetPosition( position );
obj.SetOrientation( orientation );
obj.SetOrientation( obj.GetOrientation() ); //Collision fix
obj.Update();
obj.SetAffectPathgraph( true, false );
if( obj.CanAffectPathgraph() ) GetGame().GetCallQueue( CALL_CATEGORY_SYSTEM ).CallLater( GetGame().UpdatePathgraphRegionByObject, 100, false, obj );
}