Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I am not getting crashes or anything like that, but my main leader seems to only have the Triumphant paths available. My secondary heroes have both Triumphant and your mod paths available (which I would love to try as I like the idea of the super strong paths that excludes the other ones - combined with the triumphant paths that can be thrown in there too) but when I pick a path from your mod, it doesnt seem to actually unlock anything new, and the others path starters are not being removed.
I thought about this mod and although it is nice, I think it would be best if it worked differently, with a power (not a spell) that provides a bonus to one hex and the 6 surrounding hex. Some abilities do that, so I know that's possible. It would allow not having the ability to affect the units under your command, but any 6-7 units on a battlefield.
https://steamproxy.com/sharedfiles/filedetails/?id=524567032 and,
Hero Professions mod?
https://steamproxy.com/sharedfiles/filedetails/?id=616553983