DayZ
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Base Fortifications
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Type: Mod
File Size
Posted
Updated
57.795 MB
29 Aug, 2019 @ 10:32pm
22 Mar, 2021 @ 5:12pm
16 Change Notes ( view )

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Base Fortifications

Description
Fortify your base or set up road blocks. This mod adds some extra items to help protect and defend your base.
Some of the items are ideal for RP roadblocks/Checkpoints.


To construct:

Military Nest - 20 x Empty Sandbags + 15x Wooden Planks
Concrete Bunker - 10x Cement Bags + 20x Scrap Metal
Door Barricade - 5x Wooden Planks + 20x nails
Window Barricade - 5x Wooden Planks + 20x Nails
Dragon Tooth - 2x Cement Bags + 5x Scrap metal
Hedgehog - 1x Dismantled Hedgehog + Wrench (Wrench not destroyed)
Razorwire Fence - 1x Wooden Log + 1x Barbed Wire
Concrete Road Barrier - 5x Cement Bags + 10x Scrap Metal
Long Sandbag Fence - 10x Empty Sandbags + Shovel (Shovel not destroyed)
Round Sandbag Fence - 10x Empty Sandbag + Shovel (Shovel not destroyed)
Wooden Watchtower Part - 20x Wooden Planks + 40x Nails
Full Wooden Watchtower - Combine 2 Watchtower parts

Hesco Barriers are found only (Cannot be crafted)

Craftable Ingredients:

Disassembled Hedgehog - 3x Scrap Metal + 3x Scrap Metal (Gives 1x Disassembled Hedgehog)
Scrap Metal - 5x Metal Ore + 5x Metal Ore (Gives 5x Scrap Metal) (You will need the optional Plus200_Mining mod installed to mine Metal Ore, Instructions below)

To Dismantle:

Military Nest - Hatchet (Ingredients returned)
Concrete Bunker - Sledgehammer (No ingredients returned)
Door Barricade - Hatchet (Ingredients returned)
Window Barricade - Hatchet (Ingredients returned)
Dragon Tooth - Sledgehammer (No ingredients returned)
Hedgehog - Crowbar (Ingredients returned)
Razorwire Fence - Pliers (Ingredients returned)
Concrete Road Barrier - Sledgehammer (No ingredients returned)
Long Sandbag Fence - Hatchet (Ingredients returned)
Round Sandbag Fence - Hatchet (Ingredients returned)
Wooden Watchtower - Hatchet (Ingredients returned)
Hesco Barriers 1,3 & 5 - Hatchet (Kit returned)

Server Owner Instructions:

Copy the @BaseFortifications folder to your server
Copy the key from the Keys folder to your servers Keys folder.
Add -mod=@BaseFortifications; to your startup.

Copy and paste the contents of types.xml from the info folder to your servers types.xml
If you use the Trader mod from DrJones then copy the TraderConfig.txt contents to your servers TraderConfig.txt

OPTIONAL: NOT NECESSARY FOR BASE FORTIFICATIONS TO WORK
For ore mining to work:

Due to a mod conflict with DayzOresAndGems, I have removed my own mining script.
To enable mining ores from rock you will require the Plus200_Mining mod located here:

Then:
- Run the server with the mod
- Go to "your_server_profile_directoryPlus200Mining"
- Open file config.json
- At the bottom of the config, add "MetalOre": 200 below "Stone": 200, (remember to add the comma after "Stone": 200)
- restart server

You will then have Metal Ores spawning with the mined Stones. You can change the Ore probability using the guide on the Plus200_Mining Workshop page.



Credits:

Big thanks to Chopper for the insight and guidance in setting up strong side object placement
Thanks too goes to DaddyPrapor for the assistance in getting this mod ready.
Thanks to Fragility on Discord for assistance with increasing stacks for Wooden Planks.

Assets:

Various Purchased assets.

Free Assets:
Metal Beam - https://sketchfab.com/3d-models/free-iron-rod-8047c37dfde346258a5452e8da740ae7
Cement Bag - https://www.turbosquid.com/3d-models/free-3ds-model-cement-bag/609963
Empty Sandbags - https://sketchfab.com/3d-models/sand-bag-pile-232b9407f5ad46f68764093f134591f4
Placing Kit Box - https://sketchfab.com/3d-models/ammoweapon-crate-134d0d1134b34649a2cc8b8a51d8f0bf
Hedgehog - https://www.cgtrader.com/free-3d-models/military/other/free-czech-hedgehog-anti-tank-trap-pbr
Road Barrier - https://www.turbosquid.com/3d-models/road-blockades-max-free/1015436
Razorwire wooden Posts - https://sketchfab.com/3d-models/wood-spike-d31579c34a8a41dc8040fe483a8849b1
Arma 2 asset ports - Dragon Tooth & Hesco Barriers


THIS MOD CANNOT BE ADDED TO A SERVER MOD PACK OR RE-UPLOADED HERE OR ELSEWHERE.
Popular Discussions View All (9)
66
3 Dec, 2022 @ 9:56am
Bug Reports
[DCG] Steve
29
20 Feb, 2024 @ 9:45am
Server using this mod
Blue
3
18 Jan, 2023 @ 10:16am
issue with farm plots
Low flying pigeon
347 Comments
BloodRaiNxp 6 hours ago 
R.I.P.
hidden 26 Dec, 2024 @ 4:15pm 
Haven't seen an update on this in 3 years. Would it be okay to repack this mod?
Chicago Faucet 16 Nov, 2024 @ 7:57am 
The Types file is incorrect. Every item is coming up with the error of, "will be ignored. (Type does not exist. (Typo?))".
SHERHAN 14 Nov, 2024 @ 7:20am 
Repack allowed?
SturmAbteilung 18 Sep, 2024 @ 3:35am 
Mods is work?
Myke 20 May, 2024 @ 10:30am 
at least make this mod repackable or something we can modify and reupload as public.
Myke 8 May, 2024 @ 8:57pm 
I am wondering if there can be an update to the mod. Or allow to repack. I have posted the changes that need to be done here:https://steamproxy.com/workshop/filedetails/discussion/1849039435/4354495152407216180/

Basically other items like vanilla gardenplot and market stalls will not change from hologram.
DoktorDekay 5 May, 2024 @ 8:01am 
@arto.bang - Sounds like an issue with XMLs. Might want to double check them and make sure the lifetime is set to max since they are base related.
arto.bang 15 Jan, 2024 @ 11:22am 
My long sandbag wall(s) keep disappearing. They might be gone after I restart the server or when I install the wall kit and leave my base for a while and come back they are gone? What might cause this?
FoX 13 Jan, 2024 @ 9:07am 
Wrong implimentation of deploying an object, mod maker needs to update their mod