Garry's Mod

Garry's Mod

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Draconic Base
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Content Type: Addon
Addon Type: Server content
Addon Tags: Build, Fun
File Size
Posted
Updated
5.696 MB
28 Aug, 2019 @ 2:53am
7 Sep @ 4:54am
190 Change Notes ( view )

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Draconic Base

Description
GitHub Page[github.com]
Wiki for developers[vuthakral.com]
Support me on Ko-fi[ko-fi.com]



The Draconic Base is a development framework for the content creators of Garry's Mod. It delivers many new modular systems, a lightweight but feature-rich weapon base, and extends greatly upon the game's playermodel customization.
FOR SERVER OWNERS
Due to petty individuals targeting my codebase I have had to make serverside convars not archive. Please see this page on GitHub[github.com] for a config list of all serverside convars.
Legal
The "Draconic Base" is a free-to-use addon. Please adhere to the Garry's Mod Steam Workshop Rules[wiki.facepunch.com]. This notably includes "Do not reupload addons". Please do not reupload the Draconic Base. It is an actively-maintained project, and reuploads will create conflicts. It is a base for a reason. A proper usage agreement can be found in the License file[github.com] on the GitHub.
Help & Support
If you need immediate help with the Draconic Base (or any of my addons), developing with the Draconic Base, want to report a conflict/incomaptibility for me to fix, or just wanting to know what I'm working on then consider joining my Discord[discord.gg] server.
1,841 Comments
Mails 5 Dec @ 11:38am 
i saw your mod with apex animation in 2022, and i really like these animations ngl
Vuthakral  [author] 5 Dec @ 10:50am 
The SWEP used to use apex animations like unironically five years ago before I just animated the punches myself to fit the goofy-esque hl2 style of the base game. It hasn't been a thing for a VERY long time.
Mails 5 Dec @ 8:23am 
oh, mb. but, was there ever a mod that replaced the unarmed animation with the apex legends animation?
Vuthakral  [author] 5 Dec @ 3:45am 
@Mails -- It was never a separate addon, the unarmed swep has always been included in the base.

@Ethanol -- I believe there was a toggle at some point but it got lost during a rewrite. I'll add it to my list of things I need to do for the next update.
Mails 4 Dec @ 10:00pm 
why your mod "unarmed" was deleted?
Ethanol 2 Dec @ 2:13pm 
How do I automatically turn off the "Experimental First Person mode" for players joining my server?
Vuthakral  [author] 25 Nov @ 3:03am 
They write to a convar in gmod which is how the base game handles storing your playermodel preferences, if they aren't saving then some other addon is overwriting that convar
Conz 24 Nov @ 6:37pm 
Is there a way to set persistency on playermodel bodygroups? I keep having to re-apply settings when I load a map
Vuthakral  [author] 22 Nov @ 11:03am 
If you looked at the wiki, read the config for server owners, or looked at the second image here on the workshop you would see the convar that would let you do this.
Syruknight 22 Nov @ 8:22am 
Is there a way I can restrict model changes to none users?