Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Nomina - Dynamic Civ and Leader Names
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3.863 MB
4 Aug, 2019 @ 1:42pm
29 Mar, 2023 @ 2:43pm
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Nomina - Dynamic Civ and Leader Names

Description
Feel like all the governments in the game feel the same? Well, here's a bit of an immersion boost for you: Introducing Nomina, adding over 80 different Civilization and Leader titles based on your government, size, policies, dominant religion, and other factors! Additionally, some civs and leaders have their own unique names so you can be Hochmeister of the Teutonic Order as Germany or Strategos of Athens as Pericles.

Nomina is 100% compatible with modded civs and has built-in compatibility with the governments added by JFD's Rule with Faith pack. Additionally, it has built-in compatibility with Tomatekh's Historical Religions mod, with custom theocracy names for many of the added religions!

Due to game engine limitations, these unique names will not show up in Gossip, Notifications, or the Historic Moments timeline. If something changes that enables modifying those, rest assured they will be added as well!

NOTE: Because Nomina works by modifying the UI files of the game, it may be incompatible with other mods that modify the City Banner/Panel or Civ/Leader Icons. In that instance, this mod may override part of the changes of the other mod, or vice versa. If you encounter anything game-breaking while using this mod with other UI mods, please leave a report below and I'll see what I can do to provide a degree of compatibility, if possible.

A full list of names included in the mod can be found here.[docs.google.com]

Known Bugs:
May cause weirdness when playing with multiple copies of the same leader.

Credits:
Code: Gedemon, SeelingCat
Testing: Digihuman, ChimpanG
Popular Discussions View All (4)
79
12 Jun, 2024 @ 8:48am
Bug Reports
SeelingCat
49
17 Dec, 2022 @ 1:39pm
Suggestions
SeelingCat
3
27 Feb @ 9:50pm
How to Achieve Full Compatibility with other UI Mods
SeelingCat
173 Comments
Gunchap Red 25 Sep, 2024 @ 10:34am 
After installing this mod, I got a bug where reports would be stuck hidden at the top of the screen.
Rainy Devil 8 Aug, 2024 @ 2:53pm 
Might be a strange preference, but is there a way to control what is considered a Small/M/L/H Nation? After fiddling around a bit I'm finding that a lot of the time everyone ends up "Emperor" since the limit before that Empire/Emperor overwriting due to being a "Huge Nation" for having a grand total of (from what I've seen) 7 Cities is a little much, and leads to me not getting to see most of the variants.
Napoleon Blownapart 5 May, 2024 @ 7:16pm 
what's the difference between this mod and "Epithet - Dynamic Leader Titles" ?
ECHO 24 Apr, 2024 @ 9:16pm 
There is a check for CQUI ("1d44b5e7-753e-405b-af24-5ee634ec8a01")
Should there be a check for CQUI-Lite ("20c0bddb-67bf-6e15-8328-60c977b3031e")
Fishbone 1 Apr, 2024 @ 3:58pm 
Thank you for this mod I play with it in every mach, I've noticed that Byzantium is always named "Byzantium" no matter what. Are you able to please take a look into this ?
p!asmaX 6 Jul, 2023 @ 4:58am 
Great mod!
Any chance for Chinese localization?
I am Bende 3 May, 2023 @ 1:09pm 
I looked in the code and the mod does affect barbarians and free cities, despite there being seemingly no mention of that anywhere.
I am Bende 27 Apr, 2023 @ 8:49am 
Same question as @MsCrowley.

Does this mod affect barbarians?
MsCrowley 11 Apr, 2023 @ 9:32pm 
Is there a way to turn on the era-dependent Barbarian names? (Barbarians, Brigands, Anarchists, Insurrectionists) I remembered the Civ V mod that did that today and wondered if there was a Civ VI mod that does it, only to find out this one can, or used to? I am not sure but my search led me here lol and it would be super cool if this actually was a feature of one of my all time favorite mods
risinbela 18 Dec, 2022 @ 7:46pm 
Why doesn’t the sheet mention Eleanor’s names