Sid Meier's Civilization VI

Sid Meier's Civilization VI

227 beoordelingen
Sappers (Project 6T)
   
Prijs
Toevoegen aan favorieten
Toegevoegd aan favorieten
Verwijderen uit favorieten
Type: Mod
Bestandsgrootte
Geplaatst op
Bijgewerkt op
11.861 KB
1 aug 2019 om 18:33
14 apr 2023 om 17:28
4 wijzigingsnotities (weergeven)

Abonneren om te downloaden
Sappers (Project 6T)

In 3 verzamelingen van JNR
JNR's Playlist (Gameplay-only)
116 items
Play with Project 6T
28 items
JNR's Project 6T
13 items
Omschrijving
Military Engineers provide the bonuses of Battering Rams and Siege Towers once Siege Tactics are researched. Siege Towers now upgrade to Military Engineers but only after Siege Tactics is unlocked.

Ever since Battering Rams upgrade to Siege Towers and Siege Towers to Medics, the ability to do more damage against cities with the help of support units gets lost eventually, even though many cities don't have Renaissance Walls yet and those units would still be very useful. This mod ensures that the functionality of these units is eventually transferred to Military Engineers to preserve it as an option.

Note: there is a new "Sapper" unit. However, it cannot be built (the moment it unlocks, it is already outdated) and only exists to delay the upgrade from Siege Towers to Military Engineers.

[www.paypal.com]

JNR's Mod Series




29 opmerkingen
Nightmare576 26 dec 2024 om 12:05 
ottomans should get a special bonus for this
Skalozubio 6 nov 2023 om 8:29 
Русский перевод здесь - Game and mods - Russian translations
Переведены все моды входящие в комплекты Project 6T и Urban Complexity. Остальные переводы модов JNR скоро будут добавлены.
MarsEco 23 jul 2023 om 18:14 
Gotcha. Not sure of its' purpose now, but I understand.
JNR  [auteur] 23 jul 2023 om 14:27 
The whole delayed upgrade thing is still present. In the last patch, I only changed the ability itself.
MarsEco 23 jul 2023 om 1:36 
So @JNR does that mean that the only thing this mod does, is give the Abilities that Battering Rams and Siege Towers have to Military Engineers? No Sapper Auto-Outdated or any of that?

If so that's great, because that should let me use this and another mod that changes Military Engineers (from charges, to tech placement, to cost, to movement) correct?
JNR  [auteur] 14 apr 2023 om 17:29 
Unfortunately this wasn't fixable, so I re-did the mod as a toned-down version where Military Engineers simply provide the same bonuses as Battering Rams and Siege Towers once Siege Tactics has been unlocked.
DB 11 mrt 2022 om 9:33 
Hi JNR!

I've noticed a bug here. It seems as though all my Melee units worldwide get the Wall-Attack ability when my Military Engineer is next to any of my melee units. e.g., When the ME is at home in his barracks, having coffee with a warrior... my Infantry units across the ocean all get Wall-Attack.

Do you notice this too?

Kind regards,
DB
H.Humpel 5 jan 2022 om 16:29 
Hi JNR,
your mod has been translated into German by Junky and the translation is now part of the Civilization VI Mods - German translations mod pack.
We would be more than happy if you could refer to the language translation in your mod description.
TitanIX 19 jul 2021 om 21:27 
i would try this mod, as the concept is sound, but i use random tech tree always....
RankMayor 9 feb 2021 om 4:10 
Does the A.I. use them as well, I'm getting sick of seeing the A.I. slap their face into walls killing themselves.