Sid Meier's Civilization VI

Sid Meier's Civilization VI

226 ratings
Sappers (Project 6T)
   
Award
Favorite
Favorited
Unfavorite
Type: Mod
File Size
Posted
Updated
11.861 KB
1 Aug, 2019 @ 6:33pm
14 Apr, 2023 @ 5:28pm
4 Change Notes ( view )

Subscribe to download
Sappers (Project 6T)

In 3 collections by JNR
JNR's Playlist (Gameplay-only)
114 items
Play with Project 6T
28 items
JNR's Project 6T
12 items
Description
Military Engineers provide the bonuses of Battering Rams and Siege Towers once Siege Tactics are researched. Siege Towers now upgrade to Military Engineers but only after Siege Tactics is unlocked.

Ever since Battering Rams upgrade to Siege Towers and Siege Towers to Medics, the ability to do more damage against cities with the help of support units gets lost eventually, even though many cities don't have Renaissance Walls yet and those units would still be very useful. This mod ensures that the functionality of these units is eventually transferred to Military Engineers to preserve it as an option.

Note: there is a new "Sapper" unit. However, it cannot be built (the moment it unlocks, it is already outdated) and only exists to delay the upgrade from Siege Towers to Military Engineers.

[www.paypal.com]

JNR's Mod Series




29 Comments
Nightmare576 26 Dec @ 12:05pm 
ottomans should get a special bonus for this
Skalozubio 6 Nov, 2023 @ 8:29am 
Русский перевод здесь - Game and mods - Russian translations
Переведены все моды входящие в комплекты Project 6T и Urban Complexity. Остальные переводы модов JNR скоро будут добавлены.
MarsEco 23 Jul, 2023 @ 6:14pm 
Gotcha. Not sure of its' purpose now, but I understand.
JNR  [author] 23 Jul, 2023 @ 2:27pm 
The whole delayed upgrade thing is still present. In the last patch, I only changed the ability itself.
MarsEco 23 Jul, 2023 @ 1:36am 
So @JNR does that mean that the only thing this mod does, is give the Abilities that Battering Rams and Siege Towers have to Military Engineers? No Sapper Auto-Outdated or any of that?

If so that's great, because that should let me use this and another mod that changes Military Engineers (from charges, to tech placement, to cost, to movement) correct?
JNR  [author] 14 Apr, 2023 @ 5:29pm 
Unfortunately this wasn't fixable, so I re-did the mod as a toned-down version where Military Engineers simply provide the same bonuses as Battering Rams and Siege Towers once Siege Tactics has been unlocked.
DB 11 Mar, 2022 @ 9:33am 
Hi JNR!

I've noticed a bug here. It seems as though all my Melee units worldwide get the Wall-Attack ability when my Military Engineer is next to any of my melee units. e.g., When the ME is at home in his barracks, having coffee with a warrior... my Infantry units across the ocean all get Wall-Attack.

Do you notice this too?

Kind regards,
DB
H.Humpel 5 Jan, 2022 @ 4:29pm 
Hi JNR,
your mod has been translated into German by Junky and the translation is now part of the Civilization VI Mods - German translations mod pack.
We would be more than happy if you could refer to the language translation in your mod description.
TitanIX 19 Jul, 2021 @ 9:27pm 
i would try this mod, as the concept is sound, but i use random tech tree always....
RankMayor 9 Feb, 2021 @ 4:10am 
Does the A.I. use them as well, I'm getting sick of seeing the A.I. slap their face into walls killing themselves.