Sid Meier's Civilization VI

Sid Meier's Civilization VI

86 ratings
RwF: Revised Policies
   
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Type: Mod
Mod: Gameplay
File Size
Posted
Updated
296.960 KB
18 Jul, 2019 @ 1:30pm
24 Jul, 2019 @ 7:14pm
4 Change Notes ( view )

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RwF: Revised Policies

In 1 collection by JFD
JFD's Rule with Faith
20 items
Description
Replaces the existing Policies, changing effects, concepts, and unlock location.

This mod is a part of a series of mods called 'Rule with Faith.' Mods with this tag are intended to be played together, but can also be played standalone.

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INSTALLATION
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Steam Install
  • Select "Subscribe" above.
  • Start the game up and select Additional Content
  • Make sure that the mod is enabled
  • Click Back and begin a game.

Direct Installation
  • Download 7zip (it's freeware, and takes next to no time to install)
  • Download the zip file from here -> Direct Download[drive.google.com]
  • Place the zip in MyDocuments> MyGames> Sid Meiers Civilization VI> MODS
  • Right click the zip file and select 7zip -> Extract to "JFD's Civilizations - (insert civilization here)
  • Start the game up and select Additional Content
  • Make sure that the mod is enabled
  • Click Back and begin a game.

Mac Install

Troubleshooting
  • If the mod does not show up in your Mods Menu, use the direct download!
  • See here[forums.civfanatics.com] if you encounter any in-game issues.

Multiplayer
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CREDITS
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See included Credits.txt for full details.
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DISCLAIMER
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Sid Meier's Civilization V, Sid Meier's Civilization VI, Sid Meier's Civilization Beyond Earth, Civ, Civilization, 2K Games, Firaxis Games, and Take-Two Interactive Software are all trademarks and/or registered trademarks of Take-Two Interactive Software, Inc who do not sponsor, endorse or otherwise authorise these mods.

By downloading and/or installing this mod you are agreeing to the following terms. This mod is distributed for free and provided as is, without any warranty of any kind whatsoever. You are using this mod at your own risk. You may not re-distribute, re-host, share, alone or as part of a bigger package this mod or its assets for any commercial or non-commercial purposes except where expressively and in verifiable writing given the permission to do so by the authors of this mod. All rights not described in this license agreement belong to their respective owners.
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LINKS
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See below for troubleshooting and more info.

Home Page[forums.civfanatics.com]
JFDModding Wiki[jfdmodding.wikia.com]

Direct downloads are available below. Some content is available for Vanilla but this isn't guaranteed and is otherwise not supported. If it is not there, it won't be made for Vanilla.

Direct Download[drive.google.com]
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BUY ME A COFFEE
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If you enjoy the work I do, you might consider buying me a coffee with the link below. My mods will always remain free and open-source, however, so entirely up to you!

[www.buymeacoffee.com]
44 Comments
dmeyster 22 Feb, 2024 @ 7:20pm 
thanks a lot to Retheri, fix works
Lucius, the Heavenly Dragon 27 Aug, 2021 @ 5:23am 
@HGVhGVxJY4Cz2xD0, do you mean, I should replace those lines, or add that under those lines?

What do I do after step 2, when I locate those lines?
Retheri 23 Apr, 2021 @ 9:47am 
<!--Expeditions-->
<Row Tag="LOC_POLICY_JFD_EXPEDITIONS_NAME" Language="en_US">
<Text>Expeditions</Text>
</Row>
<Row Tag="LOC_POLICY_JFD_EXPEDITIONS_DESCRIPTION" Language="en_US">
<Text>Recon units earn double experience.</Text>
</Row>
<Row Tag="LOC_POLICY_JFD_EXPEDITIONS_FLAVOR" Language="en_US">
<Text>Search out for distant lands.</Text>
</Row>
<Row Tag="LOC_PEDIA_GOVERNMENTS_PAGE_POLICY_JFD_EXPEDITIONS_CHAPTER_HISTORY_PARA_1" Language="en_US">
<Text>Exploration is the act of searching for the purpose of discovery of information or resources, which occurs in all non-sessile animal species, including humans. The expedition force form the eyes and ears of early civilizations, finding the lay of the land, discovering any potential threats or treasures. A civilization that doesn't know what's going on in the world around it is blind to both peril and opportunity.</Text>
</Row>

Then the mod should function.
Retheri 23 Apr, 2021 @ 9:46am 
3. Open RevPolicies_GameText.xml, locate the *FIRST* line that says:
<!--ECONOMIC-->
Add *ABOVE* it:
Retheri 23 Apr, 2021 @ 9:46am 
For you people waiting for update, I think I have found a fix that makes this mod playable. The issue of this mod is it's making references to a non-existent policy card, you can fix it as follow:

1. Find \Steam\steamapps\workshop\content\289070\1808139106\Core
2. Open RevPolicies_Policies.sql, locate the line:
('POLICY_JFD_EXCHANGE_NETWORKS', 'KIND_POLICY'),
Add *BELOW* it:
('POLICY_JFD_EXPEDITIONS', 'KIND_POLICY'),
jjj 15 Dec, 2020 @ 8:21am 
yeah it doesnt
phenyxasher 4 Nov, 2020 @ 1:46am 
Does not work with Oct Update.
score your goals 19 Sep, 2020 @ 4:39am 
Hi Can you tell me which language is used the write the mods.
jtdice 6 Aug, 2020 @ 7:26am 
Have the same problem as reported by others, i.e. can't create a game with this mod loaded, whereas if I disable it everything works. Which only started this week, previously I *could* create games - not sure if there's been a product and/or mod update this week that caused the change. I do run most, if not all, of the other RwF mods.
Nizou 1 Jun, 2020 @ 12:47pm 
I don't think it works alone, which could explain your bug