Stellaris

Stellaris

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YoRHa Complete (Nier:Automata)
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File Size
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773.211 MB
8 Jul, 2019 @ 7:21pm
28 Nov @ 10:23pm
9 Change Notes ( view )
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YoRHa Complete (Nier:Automata)

Description
Mod Details
This mod combines several of the YoRHa/Nier mods into one large mod for easier download and compatibility along with adding a few new items for fun as well. The mod requires that you have the DLC Synthetic Dawn and is currently compatible with 3.4+ version of the game.

Here is what the mod adds to the game:
  • YoRHa prescripted species/empire (based off of a machine empire, starts in the Sol system)
  • Machine Network prescripted species/empire (Determined Exterminator, starts in a random system with the home system named Terminus)
  • Portraits and graphics for leaders for both empires added by the mod.
  • YoRHa flag for the map and the YoRHa species/empire.
  • Name lists for ships, leaders, planets, etc (YoRHa only at the moment).
  • Adds music tracks from the Nier series (mostly from Nier:Automata but a few tracks from Nier:Gestalt), all tagged in English, and shows up in the music play list.
None of the above mods should interfere with the base game or overwrite any other files for other mods (ie: it does not overwrite files or replaces them, it only adds to the game). This mod should also be compatible with other mods, but I make no promises! Also, you can modify the prescripted empires and/or create your own as the components are available in this mod, so feel free if you do not like the empire I created.

This mod is NOT achievement compatible!!! Due to using graphics and name lists, it changes the game's checksum, making achievements unobtainable in Ironman. Unfortunately, it does not seem possible to fix this, so be aware that this mod will disable achievements for your game.

I will update this mod with more stuff as I go along and fix issues as they come up. Please report any issues you find to this thread with whatever relevant data/explanations of the bug/problem/issue. If you like the mod, please remember to rate the mod and add it to your favorites! Enjoy!


Links/Credits
I own none of the properties related to the Nier franchise and all credit goes to its creators/artists. If you can, support these people by buying their products, merchandise, games, art, and soundtracks! Give them your money!

Also, this mod is composed of various pieces of mods found on the Workshop that you can find here if you'd rather use those instead of this one (credit goes to those authors as well):

Nier:Automata YoRHa Flag Emblem:
https://steamproxy.com/sharedfiles/filedetails/?id=1330412591

NieR:Automata - YoRHa Namelist (Nier Automata):
https://steamproxy.com/sharedfiles/filedetails/?id=1076329780

NieR:Automata Original Soundtrack:
https://steamproxy.com/sharedfiles/filedetails/?id=917015947

Nier:Gestalt OST:
https://steamproxy.com/sharedfiles/filedetails/?id=1423903284

Nier:Automata YoRHa (Synthetic Dawn):
https://steamproxy.com/sharedfiles/filedetails/?id=1149365602

NieR:Automata:
https://steamproxy.com/sharedfiles/filedetails/?id=903485665
61 Comments
Sak(Godzilla earth lover) 26 Oct @ 9:36am 
I have checked. Individualist machine empires can choose their Leaders 'Sex' to be Male or Female
Sak(Godzilla earth lover) 26 Oct @ 9:33am 
What about Individualist Machine empires? I swear they do.
Silence  [author] 26 Oct @ 9:25am 
None that I am aware of, but I never looked too deeply into it. That said, I'm not sure machines empires use gender.
Sak(Godzilla earth lover) 26 Oct @ 9:12am 
Heyy, quick question. Is there any way to make it so that you can choose the Determinable Gender of your rulers? Since theres no way (That I know of) to make it that it isn't indeterminable?
Silence  [author] 13 Sep @ 6:15am 
FYI, the mod may show up as incompatible in the mod list, but the mod still works with the latest update to the game as far as I can tell.
Silence  [author] 16 May @ 9:17am 
Mod has been updated. Special thanks to @:Pandoras Cradle for the fix!
Silence  [author] 16 May @ 8:24am 
Argh! So many changes to everything!!! Can't believe I missed that...

Thank you for the fix, I will add that in and update the mod sometime today.
:Pandoras Cradle 16 May @ 8:16am 
found a fix! Adding trait = trait_machine_unit before the line about gender in species_classes/yorha_classes.txt makes it work. Just copied it over from the vanilla machine category. The trait is applied via the portrait category instead of the archetype, as one would assume.
Silence  [author] 16 May @ 8:16am 
They should be registered as archetype = MACHINE in the files, so I'm not sure what might be going on with that. I copied the changes to machine empires into the files as well for the latest DLC so that machines can also have different ethics as per the latest update. Some of the changes to the game from the update include habitability on all planets, but its no longer to the same degree as it was previously, so it could be the update causing this problem.

Is there any specific ethics or traits that you are using for your playthrough? I would like to test it and see just in case its something I did.
:Pandoras Cradle 16 May @ 8:09am 
It seems that this mod isnt adding the "machine" trait to the yorha portraits, meaning they lack out on the features that come from that, notably including the minimum habitability. (Unless this is me having a mod conflict?)