Left 4 Dead 2

Left 4 Dead 2

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FFVII Mako Reactor [1/3]
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Game Content: Campaigns
Game Modes: Survival
File Size
Posted
Updated
102.010 MB
6 Jul, 2019 @ 9:49am
20 Mar, 2021 @ 2:50pm
17 Change Notes ( view )

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FFVII Mako Reactor [1/3]

In 1 collection by Eddie
Final Fantasy Mako Reactor Pack
3 items
Description
Based on Final Fantasy 7(the original) inside the mako reactor, emulating the bombing mission of the game. Players have to access to the core of the mako reactor, plant a bomb, fight a boss at the reactor and then escape to complete the mission.

This map is level based, everytime a level is completed the game will play again but in a higher level with more zombies, harder bosses and lower weapon equipement making the game harder and harder.

This map also includes materias to help the gameplay and also make some fun.
Based on Hannibals original idea for Counter Strike: Source and Kaemons rebuild.

I hope you enjoy!

-CAUTION: BETA MAP-

---------- IMPORTANT ----------
- This is a SURVIVAL map, you can only play it in survival mode, if you try to start a game in coop the map will be greyed out.
- Part [2/3] its MANDATORY, if you dont subscribe to that part you will see everything in Black/Pink squares.
- Part [3/3] its OPTIONAL, it only has the soundtrack of the game, if you dont want to listen the music then disable this part in the addons menu.
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-------- MATERIAS USAGE -------
- After update 0.3 materias are now available.
- Materias are magic powers that will help survivors to fight the zombies, some of them can level up until a max level of 3, others have a fixed level.
- Materias will start to spawn in Normal level, with a level 1, in hard materias will be level 2, and in Extreme and further they will be level 3.
- If survivors fail 2 consecutive rounds, materias will increase one level at the third try, if they complete the level, materias will be set to their correct level.
- When you see a orb in the map, this is a materia ready to pick up, you only need to touch it, and you will automatically grab the materia, you cannot grab another materia once you have one, and bots cannot pick materias.
-Materias cannot be droped, can be used by anywone, will follow dead players and can be used by alive teammates while the dead player is spectating a survivor.
- To use the materia you only need to look the orb following you and press use button for 1 second until the cast bar is full, then the materia will be used and will dissapear until is recharged.

Current materias:
- Fire (levels 1-3), creates an area of fire that only hurts and burns zombies, higher levels increase fire lifetime and burn area.
- Ice (levels 1-3), creates a huge block of ice wich traps zombies inside, zombies outside cannot cross the ice until is melted, each higher level increases the ice size.
- Thunder (levels 1-3) creates a localized electrical field that kills common infected and hurts special infected (not very effecty against tanks), each level adds one charge with a max of 3 charges, charges regenerate one by one.
- Shield (levels 1-3), spawns a shield that will kill any zombie that touches it, shield has a lifetime that runs out over time, each zombie killed decreases the shield lifetime, special infected have higher lifetime penalty, higher levels increases shield size and lifetime.
-Heal (levels 1-3), will heal any survivor wounds, removes incap count and any incapped survivor inside its area will be healed too, in level 3 has de power to respawn any survivor and teleport him inside the heal area.
-Haste (level 1), when used, all survivors inside its area will have adrenaline effect for 30 seconds.
-Void (level 2), creates a mini-blackhole that only affects zombies, they will be trapped in the center of the singularity, extremly powerful combined with a molotov.
-Ultima (level 3), the most powerful materia, CAN BE USED ONLY ONE TIME, it takes 20 seconds to caste, but once casted will kill any zombie inside the map for 15 seconds, can be used against Bahamut, dealing massive damage.
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Join the grup to help map improving and giving ideas and reporting bugs! https://steamproxy.com/groups/ffviimakoreactor

I received some comments and questions about the map, here are the answers:

-Door don't opens in HARD: You need to find 5 bomb parts, the count of bomb parts is: there are no bomb parts in EASY, 3 bomb parts in NORMAL, 5 bomb parts in HARD, 7 bomb parts in EXTREME, 9 bomb parts in EXTREME 2/INSANE. I know that the bomb parts are hard to see from distance, I recomended you to look around the city in the case you forgot a bomb part. Also I made a custom bomb fuel model wich glows better in distance so you will be able to watch at any distance.

- Sepiroth is inmortal and kills us all the time: Sepiroth has exactly 950HP, you can only start to kill him when he lands on bridge, to kill him use autoshotguns, 1 player will find this a bit hard but possible, with 2 players with autoshotgun will be easier, dont wait him to approach you in the safe room, wait for him in the middle of bridge and run backwards to saferoom to have more time to shoot him in a close distance. Also Sepiroth is not stronger on EXTREME, he has the same amount of health, but you cannot see when he is ready to be destroyed because the bridge is in flames.

-Music is piercing my ears/I cant hear nothing at the beggining: I assume that is with the first song of EASY level, im decreasing the sound volume, also im fixing all the sounds to prevent them from sound like broken speaker when you are under adrenaline effects.

-Why the map is not in campaing mode, why is this survival?:
1. Survival drops infinite number of zombies, also they are not wanderers, they will rush to the players to kill them making the game harder.
2. Same with SI, drops more special infected making the game harder.
3. Witch is deleted and game spanws more than 1 tank, I could spawn tanks but then players would know when and where tanks would spawn.
4. Survival gamemode has a chronometer, Im planning to add achievements and records for the map when its stable, one of them is a Speedrun and that chronometer would be used to determine how fast are players beating the map in the hardest difficulty.
5. Im working in the map alone with some help, im focusing on 1 gamemode, rebuilding all the map logic to fit it in campaing would increase the time in publishing versions of the map, once map leaves beta version I will evaluate to make it in campaing too.
Popular Discussions View All (1)
4
24 Sep, 2022 @ 1:59am
Bug reports
Eddie
128 Comments
白菊 4 Nov @ 9:22am 
I can't pick up the MATERIAS
noriakikakyion776 24 Aug @ 4:57am 
if it was a campaign then it would have been way better tbh
KT-0401 17 Aug @ 6:37am 
ADMOON PLS FORCEMAP MAKO
bunnyhop 1 Aug @ 1:53pm 
still legend
[S]tryker[P] 15 Jul @ 11:49am 
GREAT MAP, I'm still looking forward to Extreme II:steamhappy:
苦艾酒 3 Jun @ 2:35am 
8人VPK配合sourcemod会导致神器无法使用
҉ _ X 17 Apr @ 11:07am 
Would love this as a campaign :(
Smad 9 Apr @ 9:47am 
map abandoned? still no extreme 2 :(
のあ 25 Feb @ 3:22am 
Nice map! It is very enjoyable.:steamhappy:
playthrough(trio)
https://youtu.be/yxPvsNV-k90?si=Y9A1a8_4qPd8ulVd
rasalhag 1 Feb @ 9:36am 
After downloading, this campaign doesn't active in the listing of campaigns