Sid Meier's Civilization VI

Sid Meier's Civilization VI

216 ratings
RwF: Starting Governments
   
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Type: Mod
Mod: Gameplay
File Size
Posted
Updated
2.618 MB
1 Jul, 2019 @ 10:10am
12 Jul, 2019 @ 5:07pm
6 Change Notes ( view )
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RwF: Starting Governments

In 1 collection by JFD
JFD's Rule with Faith
20 items
Description
Civilizations now begin with one of three starting Governments based on their historic characteristics: Chiefdom, Horde, or Polis. These Governments each come with 1 Wildcard Slot and another Slot Type specific to them. The starting Governments are below:*

  • Horde: Aztecs, China, Japan, Macedon, Mongolia, Ottomans, Persia, Scythia.
  • Polis: Greece, India, Khmer, Pheonicia, Sumeria.
  • Chiefdom: All else.

These Governments can be freely switched between.

This mod also adds a new Diplomatic Policy unlockable at Code of Laws.

This mod is a part of a series of mods called 'Rule with Faith.' Mods with this tag are intended to be played together, but can also be played standalone.

*If you have a custom civilization you want to support, see the Master Support File[drive.google.com].

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INSTALLATION
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Steam Install
  • Select "Subscribe" above.
  • Start the game up and select Additional Content
  • Make sure that the mod is enabled
  • Click Back and begin a game.

Direct Installation
  • Download 7zip (it's freeware, and takes next to no time to install)
  • Download the zip file from here -> Direct Download[drive.google.com]
  • Place the zip in MyDocuments> MyGames> Sid Meiers Civilization VI> MODS
  • Right click the zip file and select 7zip -> Extract to "JFD's Civilizations - (insert civilization here)
  • Start the game up and select Additional Content
  • Make sure that the mod is enabled
  • Click Back and begin a game.

Mac Install

Troubleshooting
  • If the mod does not show up in your Mods Menu, use the direct download!
  • See here[forums.civfanatics.com] if you encounter any in-game issues.

Multiplayer
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CREDITS
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See included Credits.txt for full details.
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DISCLAIMER
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Sid Meier's Civilization V, Sid Meier's Civilization VI, Sid Meier's Civilization Beyond Earth, Civ, Civilization, 2K Games, Firaxis Games, and Take-Two Interactive Software are all trademarks and/or registered trademarks of Take-Two Interactive Software, Inc who do not sponsor, endorse or otherwise authorise these mods.

By downloading and/or installing this mod you are agreeing to the following terms. This mod is distributed for free and provided as is, without any warranty of any kind whatsoever. You are using this mod at your own risk. You may not re-distribute, re-host, share, alone or as part of a bigger package this mod or its assets for any commercial or non-commercial purposes except where expressively and in verifiable writing given the permission to do so by the authors of this mod. All rights not described in this license agreement belong to their respective owners.
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LINKS
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See below for troubleshooting and more info.

Home Page[forums.civfanatics.com]
JFDModding Wiki[jfdmodding.wikia.com]

Direct downloads are available below. Some content is available for Vanilla but this isn't guaranteed and is otherwise not supported. If it is not there, it won't be made for Vanilla.

Direct Download[drive.google.com]
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BUY ME A COFFEE
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If you enjoy the work I do, you might consider buying me a coffee with the link below. My mods will always remain free and open-source, however, so entirely up to you!

[www.buymeacoffee.com]
54 Comments
Manolo Rastamán 5 Jul, 2024 @ 8:52am 
Hy, the mod is available in spanish?
storyes3241 26 May, 2024 @ 11:21am 
love the concept but could somone make it so whenever any civ researches the next tech after code of laws(ie researches foreign trade/researches craftmanship) your able to choose the government that you want.
Koleszkot 17 May, 2023 @ 9:37am 
something went wrong and now i cant access to civics tree and goverment tree.
these are just un openable
im not sure if its becouse this mod or other but definitly becouse one of rule with faith mods
can sbtell me how to fix that?
Anataji 28 Jan, 2023 @ 3:41pm 
I love the idea, however, this mod removes the advantage of civs that start with an additional wildcard slot, or converts a diffferent slot to a wildcard slot.
I suggest a paired combination of the first three instead, as a separate mod?
Katz 23 Oct, 2022 @ 9:46pm 
Unsurprisingly incompatible with 6T Eras.
Hardened_Mass 29 Sep, 2022 @ 7:34pm 
Can this be used with the Golden Age compatible modlist?
CyborGnome 12 Feb, 2022 @ 12:47am 
Can this be used without gathering storm?
I used have this mod when i played... on the computer of a friend, yeah.
But now that i have the game IDK if it will work...
SpartanXZero 8 Jan, 2022 @ 1:40am 
1st off. This is an excellent concept for early ancient civilizations. I found it strange that you were locked in at Chiefdom for so long with a limited choice of policy unlocks when they became available, yet you could unlock policies in areas that you couldn't even use without a specific leader type or until you researched early empire development.

With that said, I would love to add on an expand upon this.

Nomadic culture - 2 Wildcards (allows some flex to push civilizations early on)

The next tier you have put in place should give 3 slots instead of 2 since the following tier gives you 4 so it only makes sense. Rather than to jump dramatically from 2 policies to 4.

Chiefdom - 1 Military, 1 Economic, 1 Wildcard
Horde - 2 Military, 1 Economic (Hordes weren't mindless an usually required great logistics to manage)
Polis - 2 Economic, 1 Wildcard (since they were a sort of pre-classic steps to early Empire formation)
Prophet Bridge 17 Dec, 2021 @ 4:14am 
@CrimsonCheshire If you want, this can be easy manipulated in the ini file. I've actually done it myself because your comment inspired me to.

D:\Programs\Steam\steamapps\workshop\content\289070\1788136817\Core

File labeled, StartGovts_Civilizations
MaeveKnight 22 Nov, 2021 @ 9:05am 
I know some of this is probably gameplay balance, but I don't think "Horde" is really an accurate starting government for China, Japan, or the Aztecs. Unless you have a really weird definition of "Horde."

The Aztecs in particular should really be under Polis. They were a collection of city states before unifying into the empire. They even called it the Triple Alliance, after the three founding member cities. Tenochtitlan was kind of above the others, but that's not any different to Athens controlling the Delian League over in Greece.

China and Japan are a little harder to put in one of those categories, but I think Chiefdom would be more accurate than Horde.