Cities: Skylines

Cities: Skylines

210 ratings
Bridge Abutment
   
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File Size
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1.950 MB
29 Jun, 2019 @ 10:40am
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Bridge Abutment

In 3 collections by VecchioChristo
Items required for CoosBay map by Vecchio Christo
43 items
Mods and assets for Toulouse Mission
36 items
Lake Thun required Mods and Assets
76 items
Description
Bridge Abutment by VecchioChristo
This asset was built and included in my Coos Bay map. If you wish to use it independently of the Coos Bay map you will need move it and prop snapping. It's category is "building electricity", this was the only way I could figure out how to bury it in the ground and be able to freely adjust its elevation.
A peculiarity of the "building electricity" configuration is that it has to be placed in water! ( this at least has been my experience, I'm new at this so if there's a better way I'm all ears!
Find it mod is probably a good idea! Place the bridge abutment in water near it's final location, then use move it for proper positioning. You can copy or just drag the original. Page up and page down adjust elevation of course and you can use alt arrow keys for accurate placement.
The "node" is rather small and can be difficult to locate after the bridge abutment has been placed under a bridge and buried in the ground. For further positioning or for whatever reason you would need to locate it's node , use move it's rectangle marquee set to "building" only. Drag over the piece and you can easily select it.
11 Comments
Moabdave 21 Sep, 2022 @ 11:22am 
Thank you, thank you, thank you. I've only known of this asset for a day, and I've already used it to fix a couple of dozen of graphical oddities due to bridge to ground level transitions not rendering the way I'd like. For the record, I'm using it with the Network Anarchy mod instead of prop snapping and it works fine with that one too. In fact, with Network Anarchy enabled, I can do the initial plop on dry land. That it is an electrical asset has had some unintended side benefits too, like allowing me to delete a few stub power lines that cross freeways. This is a great idea.
Neverminder 17 Aug, 2022 @ 7:33pm 
has anyone figured out how to make this without electricity category
_Decks_ 31 Dec, 2019 @ 9:06am 
Agreed. This asset is insanely useful and the texturing is great. Would you consider releasing additional 3D shapes textures ultra high quality, grungy appearance? The high texture quality would allow it to stand up to some mild stretching when scaling.
VecchioChristo  [author] 24 Nov, 2019 @ 9:59pm 
I'm glad to hear it! Thank you so much.
leftbehind 24 Nov, 2019 @ 8:48pm 
This is one of the most insanely useful assets in the workshop. I'm finding regular uses for it. Thanks for making this!
VecchioChristo  [author] 10 Oct, 2019 @ 4:21pm 
Cool, I'm glad to hear its working well for you!
rexthesecond 10 Oct, 2019 @ 3:55pm 
Thumb Up! Load this lasts week. Started up a new build using Russ's Island Map. Use this on every bridge. Very Good Asset.
VecchioChristo  [author] 1 Jul, 2019 @ 9:39am 
map is up now
VecchioChristo  [author] 29 Jun, 2019 @ 2:17pm 
I'm uploading components as we speak. I have to upload all the components first then lastly the map. It will be a few hours yet!
lukegrossmiller 29 Jun, 2019 @ 2:01pm 
can you link to the coos bay map please? i'd like to check it out and am having trouble finding it in the workshop.