Hearts of Iron IV

Hearts of Iron IV

1,884 ratings
Extended Tech Tree 1960
61
22
11
9
21
5
9
9
4
15
7
4
7
7
6
3
4
3
2
2
2
2
2
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
603.778 MB
22 Jun, 2019 @ 5:20pm
23 Sep @ 7:32am
142 Change Notes ( view )
You need DLC to use this item.

Subscribe to download
Extended Tech Tree 1960

Description
Welcome to the Extented Tech Tree 1960 mod


This is a role-play focused mod. I aim to extend the tech tree to the 1960's keeping the game as faithful to Paradox’s original vision as possible while adding new technologies vertically, extending the time period you can play.

This mod most likely incompatible with other mods. I edited A LOT of files to reach this stage.



This mod currently includes:
  • Extended all tech trees to 1960.
  • End date set to EOY 1965 so you can play with the 1960’s techs.
  • Integrated the AI shackles mod to ensure smoother late game play.
  • Separated the regular armored cars and the anti-tank armored car into two different support companies and battalions.
  • Added Anti-Air armored train unit to replace the early armored train mid-war.
  • New train techs that improve supply range.
  • Added Armored Recovery Vehicles and the Armored Maintenance Company.
  • Added MANPADs support company.
  • Reworked tank designer, with more module options, and some historical adaptations:
    • Customizable airborne light tanks, SPGs, SPAA and TD.
    • Heavy amphibious tanks don’t exist anymore.
    • Heavy AA tanks don’t exist anymore.
    • Super heavy AA tanks don’t exist anymore.
    • Heavy and super heavy chassis cannot use medium or small guns.
    • Dedicated slot for turret type (open top or oscillating turret).
    • Dedicated slot for ammo type, rangefinder and stabilizer.
  • Reworked ship designer with more module options, and some historical adaptations:
    • Added Fleet Oiler units to extend fleet range.
    • Added Tanker Submarine unit to extended (sub) fleet range.
    • Made specialist naval units available to research (midget submarines, panzerschiff, etc).
    • Heavy guns should now be “one module = one turret”.
    • Heavy guns now split between dual, triple and quadruple turrets.
    • Aircraft facilities (spotter catapult and later helicopter hangars) have a dedicated slot.
    • Engine type (diesel, gas turbine, steam, etc) is now a separate slot to engine power.
    • Dedicated slots for submarine sails, ship masts or carrier islands.
    • Dedicated slots for torpedo protection, radars and sonars.
    • Submarines now have access to anti-air, sonar, radar and firing computers.
    • Added a Helicopter Carrier unit, with built in helicopter or VTOL-plane decks.
    • Added a Missile Destroyer unit and a converted hull, so you can convert some older destroyers to missile destroyers.
    • Added a Missile Submarine unit, capable of dealing heavy damage and do shore bombardment.
    • Reworked torpedo techs.
  • Reworked plane designer with more module options, and some historical adaptations:
    • Added small scout plane (carrier version too).
    • Added medium plane naval bomber.
    • Added medium scout plane.
    • Added VTOL Fighter Airframe.
    • Dedicated slot for Auxiliary Propulsion (for aircraft with mixed engine types), wing shape, engine modifications, optics, air-air radar and fuel type.
    • Rebalanced MGs and Cannons.
  • Added Helicopter techs: Scout, ASW, Utility and Cargo Helicopters, with their respective units: Helicopter Recon company, Airmobile battalion and Aviation Support Company.
  • Added Tactical Missiles as a stronger Railway Gun.
  • Reworked Guided Missiles’ ranges to be historically accurate.
  • Added additional levels of Radar, as well as reduced their initial effective range to make it more reasonable and scalable.
  • Added SAM sites as a separate and stronger state AA building.
  • Added nuclear reactors for ships.
  • Added several decisions to explore natural resources worldwide, leading to more resource to become available naturally as gameplay progresses.
  • Added modern MIOs for major countries.
  • New tech and unit icons, integrated with LAMP’s and Denxson’s Gun Graphics mods, as well as ETT60’s own art.
  • Extended land doctrines with four paths:
    • Maneuver Warfare Doctrine, as a modern blitzkrieg path, based of armored warfare.
    • Full Spectrum Operations Doctrine, as a NATO doctrine path, based of mechanized warfare.
    • Defensive Posture Warfare, as a global defensive path for non-majors.
    • Operational Depth Warfare, as a Warsaw Pact path, based of mechanized warfare.
  • Extended naval doctrines with two optional paths, one where carriers take a central role in the fleet, and one where carriers take a support role.
  • Extended air doctrines with one path dedicated to jet fighters, and two mutually exclusive paths dedicated to either tactical or strategic bombing.
  • Extended Special Forces doctrines:
    • The mountaineers path focuses on making either mobile or helico units more efficient in mountain warfare.
    • The marines path provides the Marine Airmobile battalion and bonuses to helicopter operations.
    • The paratroopers path provide the Airborne Pathfinders specialist recon company and bonuses to helicopter operations.
  • Added multiple new combat tactics, including a dedicated battle phase for urban warfare that should make taking cities bloodier.
  • Added AI equipment templates, so the AI should be able to field modern units.
  • Added two special medals for the USA and SOV.
  • And easter eggs here and there.


  • Why [insert some obvious and glaring issue] doesn't work?
Because you're using an incompatible mod on top of this one or you lack a required DLC. Notice that I don't waste my time responding to absurd questions about obvious issues in the mod, because the fault is on you for using incompatible mods or not having the DLC listed as required. If you do actually find some small issue or oversight, I'll probably take the time to respond and fix it.
  • Please make it compatible with mod X.
No.
  • Can I help you?
Possibly. Just get in touch (comments are not the best way to do it tbh) and let's discuss if and how you could help me improve this mod.



[discord.gg]

[ko-fi.com]



You can also check the standalone version of the AI Shackles mod to improve late game performace: https://steamproxy.com/sharedfiles/filedetails/?id=2215712540

Tech descriptions by PvtPlug.
Some inspiration from Tanx Designer by ETAIPOS.
Uses assets and art kindly provided by Denxson's Gun Graphics, Kaiserreich, LAMP's Equipment Icons, Airborne Expansion Pack and the Iron Curtain mod.
We share assets (art and tech) with the friends at Equestria at War.
Uses 3D models kindly borrowed from Kakheti and the Iron Curtain mod.

Tradução para Português Brasileiro incluída.

Korean Translation by FFG-654.

Simplified Chinese Translation by Wige.
Popular Discussions View All (36)
3
2 Oct @ 5:02pm
Not all techs showing up and crashes on doctine
shifatrrahman23
3
11 Sep @ 6:30am
Is there a possibility to make this work correctly with no dlc
LumiX
5
3 Jan @ 9:09pm
Can't produce Heavy Anti Air vehicles
AcidicHarp
1,570 Comments
ggammo 19 hours ago 
hello, i found number error on rader_waring_system module.
In ett60_plane_modulues.txt, improved_radar_warning_system's air_agility is 0.01 not 0.1
in next update, plz fix this
Damien73(SAVOIE) 5 Oct @ 7:54am 
Division Icon Colors
Colored Events
Dragon’s Flag Rework
Special Project Cheat Decisions
Véritable Capitulation Conditionnelle
Player-Led Peace Conference
EU4 Style Monuments
Decision Cheat Mod
Better AI | 1.16
35 Days National Focuses
No End Date
Coloured Interface - All in One (1.16 - Götterdämmerung)
Reichskommissariats Plus
Reichskommissariat Portraits
Better Portraits
Too Many Generic Portraits
Better Mechanics : More Spies
Modifier Icons
National Ideas
EU4 Style Ideas
Free Coring
Formable Nations
removeBuilding
Classical Music
Oppenheimer Soundtrack
Songs of The German Reich
Soundtracks and Speeches
Country Ranking Screen
Damien73(SAVOIE) 5 Oct @ 7:54am 
Better Mechanics : Supply Replenishment
Better Mechanics : Buttons
Better Mechanics : Combat
Better Mechanics : AI Divisions
Better Mechanics : Division Designer
Better Mechanics : G.D.P Expanded
Better Mechanics : War Exhaustion
Better Mechanics : Battle Indicators
Better Mechanics : Strategic View
Better Mechanics : Custom Rules
Better Mechanics : Production
Better Mechanics : Supply Production Health
Democratic Politics Expanded
Better Mechanics : Officer Corps
Better Mechanics : Tactical Warfare
Better Mechanics : MIO
Better Mechanics : Medals
Better Mechanics : Frontline AI | Updated
Add German Generals AI REWORK
German Admirals
Add Soviet Generals AI REWORK
Add USA Generals AI REWORK
Carpet Bombing
German Division Icons
WW’s German Icons
USA Division Icons
Seven Inner Circle Slot
Division Icon Colors
Damien73(SAVOIE) 5 Oct @ 7:53am 
Hello,

After two days of testing, I tried the Extanted Tech tree 1960 mod together with the following mods (in the exact load order listed below).
Result: the mod works very well overall, with only 2 or 3 missing 3D models.

List of mods used:

Dis Shutzstaffel
Die Luftwaffe
Infantry Reskin
Extended Tech Tree 1960
GEO World War 2 Models Mod
LampGeoplus Models Icons
Better Mechanics : Generic 3D Models
Better Mechanics : Extended Projects
Better Mechanics : Extended Units
Realistic & Immersive Intelligence Agency Emblems
HOI4 - Texture Overhaul - Terrain
HOI4 - Texture Overhaul - Water
HOI4 - Texture Overhaul - Borders
HOI4 - Texture Overhaul - Citylights
Better Mechanics : Camera
1/4 World Map Updated 1.16
World News
Topbar Resources [All Languages]
Icon of Ideologies
SubIdeology Colors
Toolpack without the Errors
Resource Factories
Industrial Might [Economy Expanded]
League of Nations
Better Laws and Policies FR
Propaganda Campaigns Updated
Dmitrij Yazov 3 Oct @ 1:35am 
tank designer seems broken
Dmitrij Yazov 2 Oct @ 1:13am 
Man..AI tanks and air are so shit...
Batso 1 Oct @ 12:14pm 
Tank designer seems to be broken, the second special slot under the gun doesnt allow munition type selection
Ringwraith  [author] 30 Sep @ 4:36am 
No update needed for this newest patch. Will update the mod only when I have new stuff.
Xenox 29 Sep @ 9:32am 
tbh kaiserreich version is really bad copmared to this, and i'm not even sure it's updated to current version of the game
jamaljtseke 28 Sep @ 2:53pm 
@Kaylon2224 theres a kaiserreich version im pretty sure