Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Due to it fully overriding one of the nav menu's scripts to work, it accidentally removes all the code added in 1.4 to render the quest markers.
Best guess is that you are still subbed to either MPI itself or more likely a mod that should be loaded before my mod, like for example biome fix.
Locally installed mods can't set workshop mods as dependencies, SB pretends that they don't exist and even throws a missing mod error if said workshop mod is in a requires list.
This leaves the possibility that if you're not careful with which mods you install locally you can end up loading the mods in an order that's not intended by the mod authors.
And the 2 patches (this one) -> https://steamproxy.com/sharedfiles/filedetails/?id=1772643711
And this -> https://steamproxy.com/sharedfiles/filedetails/?id=1761193918
In the same .pak file, now everything works perfectly, it works just like subscribing to the mods from the workshop, but I was interested in putting the .pak itself in the mods folder of the game because I "translate" the mods and I needed to put it there xD
The problem was that the mod and the patches didn't work as independent mods, why? I don't know, but merged together they work fine hehe
I have put for the first time the mod More Planet Info and I think it's wonderful, but I need the Peacekeeper mission markers, if I can not solve it I will have to do without the mod, and it's a pity U_U
I haven't started the peacekeeper stuff yet. I'ts been a few years and I'm still getting my bearing in FU, Elithian Races and the surrounding ecosystem :)
I'll give it a proper check when I start out the peacekeeper stuff.
I've tried to wire them up myself, but I haven't had much success yet.
If I manage to fix them, it's probably going to be in the form of a new mod, since its more of a vanilla oversigth rather than an MPI incompatibility.