Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Sukritact's Sumer Rework
   
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7 Jun, 2019 @ 5:04am
19 Nov, 2020 @ 10:17am
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Sukritact's Sumer Rework

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My biggest issue with "Sumeria" is that they've never felt like the "Cradle of Civilization". Where are the farms? Where are the booming Ancient Era cities? Instead, the civ has always been an extension of Gilgamesh, with Ziggurats thrown in for good measure.

This aims to fix that, as well as a few other things. It renames the civ to the more correct "Sumer". It nerfs the War-Cart some what so the early game War-Cart rush isn't quite as devastating. It keeps the Ziggurat a vital part of the Sumerian economy while limiting Ziggurat spam. Overall, the changes should make Sumeria a more interesting civ to play as.

Sumer:

Unique Ability: Cuneiform - Newly founded cities begin with +1 Population. Farms adjacent to a River yield +1 Science when next to the City Center, or +1 Faith when next to a Ziggurat.

Unique Unit: Giš-Gigir - Sumerian unique Ancient era unit that replaces the Heavy Chariot. Available from the start of the game and cheaper to train. 4 Movement when starting in open terrain.

Unique Improvement: Ziggurat - Unlocks the Builder ability to construct a Ziggurat, unique to Sumer.+1 Science. +1 Science for every 2 adjacent farms. +1 Faith for each adjacent District. Provides +1 Amenity if adjacent to the City Center. Cannot be built on Hills but may be built on Floodplains. Cannot be placed adjacent to another Ziggurat.
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Gilgamesh:

Leader Ability: Epic of Gilgamesh - When you capture a Barbarian Outpost, receive a Tribal Village reward in addition to the usual Gold. May purchase War-Carts, Battering Rams, Siege Towers, and Melee units with Faith.

Many thanks to the devs at Firaxis for making Sumer in the first place!
Popular Discussions View All (1)
0
15 Oct, 2024 @ 1:49pm
Game options
lukasz.slowikowski1990
35 Comments
HARRYMAGUIRE 2 hours ago 
Wonderful to see Sumer get some love! Just one thing I don't understand. The UU is way weaker than the war-cart, since it's missing 2 combat strength as well as the bonus against Anti-Cav. Maybe it's the intention to drive Sumer more towards building rather than war-cart spam, but I think it takes something from Sumer. Still love what you did!
Stoutheart 1 Apr, 2024 @ 6:59pm 
Checked in 2024. Seems to actually work in Heroes & Legends mode, so long as you don't Load Configuration settings from before the mod is installed. Additionally, when subscribing, gotta make sure that you restart your game, too (may or may not be necessary). Used this with a 110+ modpack *and* having almost every additional gamemode on, and finally figured out why it wasn't quite working.
The only ability lost in Heroes mode, however, is the "buy units with faith" ability, and it's replaced with the Production / Lifespan buff to heroes for Gilgamesh, HOWEVER, the tribal reward for barb camps / clan clearing *is* still there.
:cozybethesda:
hope this helps anyone in the future still reading these
T0ns0fFun89 13 Jan, 2023 @ 12:41pm 
would it be possible to make this mod work with game modes liek heroes?
seric_silverleaf 31 Mar, 2022 @ 10:51am 
lose abilities if in heroes mode
Arcadian 9 Apr, 2021 @ 7:48pm 
The design of the Ziggurat is good but +1 population is OP. In the beginning you're basically twice as efficient as everyone else.
Boa of the Boaians (ᜊᜓᜀ) 25 Feb, 2021 @ 8:31am 
I really like this rework. but out of curiosity, may I ask why the Ziggurat's original Culture bonuses were removed as well? (Especially when considering the Sphinx for Egypt has Cultural bonuses, aside from Faith)
Dick Stealing Weasel 6 Aug, 2020 @ 4:45pm 
I believe I've found a bug:

When a ziggurat is destroyed by natural disaster the rule preventing them from being built adjacent to each other remains on the tile. This might be a base CIV 6 issue, but if not I thought you'd like to know.
check1240 29 Apr, 2020 @ 6:29pm 
please make compatible with steel and thunder. You are the god father of good civ 6 mods
Malhaloth 22 Jan, 2020 @ 8:00am 
ah wait i see, steel and thunder is now outdated with gs out because of the upgrade path conflictions, nvm
Malhaloth 22 Jan, 2020 @ 7:58am 
could this mod be fixed or updated so steel and thunder doesn't conflict with it anymore. this is legit one of my fav mods so would hate to not be able to use it with steel and thunder