Kenshi
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Moar Unique Dialogues - Steam Edition
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9.022 MB
6 Jun, 2019 @ 11:54am
2 Mar, 2024 @ 7:45pm
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Moar Unique Dialogues - Steam Edition

Description
Moar Unique Dialogues - now in Steam Edition!

So as you know Kenshi has a decent amount of unique recruits that unfortunately has little to no unique dialogues beside their names or their recruit dialogues. I made this mod in mind for myself and friends personally at first, and thought, why not shared to others people of the interwebs as well? So I expended it over a bit.

Majority of the unique vanilla recruits have their own special dialogues (such as defeating someone or applying first aid) as well as added some biome entry dialogues by unique characters. For instanced, Griffin can now say prayers in the most unholy of lands (to the annoyance of his non-holy companions), Infinite Wingwang twice more eccentric as ever (referring himself in third person), and many more. Best you not renamed this uniques else, it will get confusing when they refer to their original names.

Some characters are basically carbon-copy of each other so I tried to freshen out their personalities and change them few a bit. The dialogues are kept as lore friendly as possible.

Tldr; What this mod gives: More unique personalities with unique biome banters. As well as added unique npcs (non-recruitable) that gives more life to the background and faction.

Spreadsheet of those affected by this mod:

https://docs.google.com/spreadsheets/d/1J619TH6D7nQ3N2oDQAp9qJs6LC4WP5wFmXudulF9aLE/edit?usp=sharing

This mod is incompatible with any mod that changes player dialogue pack.

I also do read the comments from time to time.
And yes that is a Jojo picture/reference.
Popular Discussions View All (2)
20
18 May @ 6:37am
Post bug reports here
Red Ship
8
25 Sep, 2022 @ 4:59am
Post things you guys might want to see in the future
Red Ship
134 Comments
Nactarune 6 Sep @ 4:01am 
Thanks for clarifying tho the thing that makes me doubt it's compatibility is that in the description it says "squad members will now speak amongst each other."
Red Ship  [author] 6 Sep @ 1:49am 
@Nactarune It has been years since I last was active in the Kenshi modding communuity, but from what I glanced at talkative kenshi, it should be compatible since it states it only affects npcs in the background and not the recruitees themselves. For the Seto DIalogue Overhaul, load it below M.U.D. if you want the dialogues to take priority. Seto would still participate in biome banters added by this mod.
Nactarune 5 Sep @ 7:36am 
Also what about Seto Dialogue Overhaul ?
Nactarune 5 Sep @ 7:32am 
Does this work with talkative kenshi and if so what's the load order ?
Eyeqarm 3 Jun @ 3:15pm 
Recruited Red for the first time, in a rock bottom run. She pickpocketed 800 bucks from the first shmuck in the vicinity. followed by 1500, 1000...

10/10, fuck this mod, i love it :steamthumbsup:
Vanax 24 Apr @ 9:24am 
Time to put old cid out of his misery i suppose
Red Ship  [author] 24 Apr @ 2:02am 
@Vanax You know it has been about three years or so since I last updated this mod (akin to us being in skeleton crew mode) so I had to recheck what it was. Yeah, the trinket is found from Old Cid, far down in Sonorous Dark, borderling the Ashlands, running in an out-of-nowhere bar. You'll have to kill that hermit for the trinket though.
Vanax 23 Apr @ 12:39pm 
Where can i find the trinket that cenn is looking for (assuming its even ingame)
Ranger 20 Jan @ 12:26am 
@Red awesome thank you for the info! I'm using a few city overhauls and wanted to make sure it would work
Red Ship  [author] 20 Jan @ 12:25am 
@Ranger Hello, it should as I play both Reactive World and MUD together years ago. Iirc, it didn't conflict. The new merc faction don't use custom armor mesh, and it's all vanilla. Changes to the city is npc only, for example: Cannibal Hunter Robun has more dialogues such as turning in cannibal chiefs to him, but that require cages to exist in Cannibal Hunter HQ in the first place, which I didn't add. Guinevere is a police chief in Heft that you can interact with such as turning in regular rebel farmers. There is a new building down south bordering the Ashlands and it is just a average bar in the middle of nowhere that's occupied by a insane skeleton or two.