Steam 설치
로그인
|
언어
简体中文(중국어 간체)
繁體中文(중국어 번체)
日本語(일본어)
ไทย(태국어)
Български(불가리아어)
Čeština(체코어)
Dansk(덴마크어)
Deutsch(독일어)
English(영어)
Español - España(스페인어 - 스페인)
Español - Latinoamérica(스페인어 - 중남미)
Ελληνικά(그리스어)
Français(프랑스어)
Italiano(이탈리아어)
Bahasa Indonesia(인도네시아어)
Magyar(헝가리어)
Nederlands(네덜란드어)
Norsk(노르웨이어)
Polski(폴란드어)
Português(포르투갈어 - 포르투갈)
Português - Brasil(포르투갈어 - 브라질)
Română(루마니아어)
Русский(러시아어)
Suomi(핀란드어)
Svenska(스웨덴어)
Türkçe(튀르키예어)
Tiếng Việt(베트남어)
Українська(우크라이나어)
번역 관련 문제 보고
Feels very ... showrunny.
The only complaign I have is that I miss some knuckle iron for a physical adept that likes to use his/her hands.
Quick update might fix ut?
I've been very busy over the last year, so while I am working on a kind of successor, it's very much on the backburner for the moment.
I really enjoyed this UGC, with its interwinning (or not) storylines, balanced chalenges with several possible ways of solving (or ignoring) them and a great background with a bunch of fleshed-out NPCs.
I thought it had a bug but it turned out the problem was between the screen and the chair (ie, me) : I did not remember you could forcibly jack out from the matrix nor how to do it (I got better). Apart from that, the game flows perfectly, I really enjoyed my time !
I just read that you would make a (spiritual) sequel, that's great and I look forward to playing it !
Thanks again for the game and the answer !