RimWorld
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Trait Rarity Colors
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
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194.892 KB
25 May 2019 @ 16:25
12 Tem @ 2:51
28 Değişiklik Notu ( görüntüle )

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Trait Rarity Colors

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Changes the color of traits based on their rarity.
This does NOT indicate how good these traits are, only how rare.

NEW Optional: customizable trait tiers!!! NEW

The default color coding is from games like Borderlands or Destiny:

Mystic: Red
(intended for ultra rare traits that other mods may add, no vanilla trait is in that category by default)
Legendary: Orange
Epic: Purple
Rare: Blue
Uncommon: Green
Common: White

Each color can be adjusted in the mod options.

Also adds an overlay button to show a pawn's traits directly under them as shown in the screenshot. You can toggle it on or off whenever you like.

Compatible with every mod that adds traits or has colored traits.

Overrides the custom colors that other mods may use for their traits. This can be disabled in the mod options, but requires a restart of the game to take effect.

Safe to add or remove from existing saves.
Load this mod after other trait mods (mods that add traits or change trait colors).

Does not add any traits.

Uses Harmony.

Translation:
English
German
Polish (thanks to Stalmander)
Russian (thanks to chemizt)

If you want to add a translation, you can make a pull request on GitHub and i will add it to the mod on steam.
GitHub: https://github.com/splincore/Trait-Rarity-Colors
155 Yorum
Moonshrooms 27 Tem @ 11:35 
This is my absolute favorite mod for trait coloring! <3 It's nice being able to adjust things not by rarity or without having to go into the defs. I was wondering, are there any plans on adding more tiers so we could have more colors? :) Either way, thanks for making and keeping this updated!
mohun 23 Tem @ 10:47 
It seems unnecessary.mad skill It seems to have been updated and the modification of the original version's feature to reduce forgetting speed has been removed
Carny Senpai  [yaratıcı] 18 Tem @ 9:04 
@mohun Can you post the error here? I use Mad Skills in my own playthroughs and never got any errors together with my mod.
Carny Senpai  [yaratıcı] 18 Tem @ 9:04 
@noname Are you using custom trait tiers? My mod saves traits that are not in their default tier via label, which is language specific. Sadly i cannot change this behaviour. It would be optimal to save it via defname, but multiple traits can have the same defname, because they are technically the same trait but with a different level. For example pretty and ugly. These use the same defname, but you might want to use different colors for them, so i have to save that using their label. If you get the error that you cannot open the custom trait tier window, disable and enable the custom trait tiers and it will open again. I recommend not switching the language all the time xD
mohun 17 Tem @ 15:39 
Mad Skills, Modifying the unforgettable feature will cause this mod to fail due to errors. Can you handle this issue?
󠀠 13 Tem @ 20:34 
Each rebound is reset when I change the language.
Few traits show not like "Global certainly loss factor x50%"
Renzor 12 Tem @ 18:48 
huzzah the colors are back!
Geneva 12 Tem @ 6:06 
thank you!
Carny Senpai  [yaratıcı] 12 Tem @ 2:55 
Updated to 1.6
added Russian translation, thanks to chemizt
龍林 12 Tem @ 1:03 
Same problem with @Hadley, took me hours to find out :(