RimWorld
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Trait Rarity Colors
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5
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2019년 5월 25일 오후 4시 25분
2024년 4월 9일 오전 9시 31분
업데이트 노트 27개 (보기)

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Trait Rarity Colors

설명
Changes the color of traits based on their rarity.
This does NOT indicate how good these traits are, only how rare.

NEW Optional: customizable trait tiers!!! NEW

The default color coding is from games like Borderlands or Destiny:

Mystic: Red
(intended for ultra rare traits that other mods may add, no vanilla trait is in that category by default)
Legendary: Orange
Epic: Purple
Rare: Blue
Uncommon: Green
Common: White

Each color can be adjusted in the mod options.

Also adds an overlay button to show a pawn's traits directly under them as shown in the screenshot. You can toggle it on or off whenever you like.

Compatible with every mod that adds traits or has colored traits.

Overrides the custom colors that other mods may use for their traits. This can be disabled in the mod options, but requires a restart of the game to take effect.

Safe to add or remove from existing saves.
Load this mod after other trait mods (mods that add traits or change trait colors).

Does not add any traits.

Uses Harmony.

Translation:
English
German
Polish (thanks to Stalmander)

If you want to add a translation, you can make a pull request on GitHub and i will add it to the mod on steam.
GitHub: https://github.com/splincore/Trait-Rarity-Colors
댓글 130
Carny Senpai  [작성자] 2024년 9월 17일 오후 12시 26분 
I will look into adding the stat description. For sorting i dont know how easy it is to make the list sortable, because everyone has different preferences. Personally i prefer alphabetical.
I also need to look into make the traits a different color that are added by Genes, or at least make it a mod option.
Ghennkin 2024년 9월 17일 오전 11시 36분 
There are no tooltips for the traits. It only shows the RP flavor text and no numbers. I also think sorting alphabetically was an overall decrease in qol as opposed to by mod. You were able to color code traits much quicker before when the list wasn't disorganized.
Quetzalma 2024년 8월 15일 오후 7시 39분 
Would it be possible to have a toggle on the Mod Configs to enable/disable the toggle overlay button itself so that it doesn't clutter the bottom right?
Jaggid Edje 2024년 5월 29일 오후 2시 16분 
Have you considered adding an option to this mod to not color traits when they are being overridden by genes? I had to remove the mod because with it enabled it is not readily apparent when a trait is being suppressed by a gene.
wormicek5501 2024년 5월 11일 오전 11시 08분 
@Carny Senpai hey, love your mod, say, could you do basic artificial body part color coding in the health tab? i.e. bionic - blue, archotech - swamp green, anomaly flesh - light red/pink, peg leg - brown --stuff like that? its really hard to scan for upgrades on your pawns with 30 lines of blue text
CTH2004 2024년 5월 6일 오전 7시 50분 
great, thanks!
Carny Senpai  [작성자] 2024년 5월 6일 오전 7시 10분 
@CTH2004 Not really. This mod looks through the trait database after the game has already loaded. But to make sure, i put in the mod description to load it after other trait mods, just in case any other mod does something similar.
VitaKaninen 2024년 5월 6일 오전 7시 08분 
It says to load it after other trait mods in the description.
CTH2004 2024년 5월 6일 오전 7시 05분 
is load order at all important?
Carny Senpai  [작성자] 2024년 4월 29일 오전 2시 25분 
I currently have no plans to add more categories. If i would add them, soon people will ask for a 7th and then 8th and so on. So if i would add more categories, i would go the full way and make it 100% dynamic, so people can add categories themselves, but that would be alot more work for me and currently i have little time.