Kenshi
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Slopeless
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948.844 KB
13 May, 2019 @ 9:27am
26 Feb, 2024 @ 6:02pm
22 Change Notes ( view )

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Slopeless

Description
This simple mod allows you to level buildings without development tools or having to carefully drag it. Buildings have a natural and realistic look and play very well. Doesn't take anything off from the vanilla game flow, balance or difficulty. It's intended to be used on uneven terrain but it works fine as much as inside hill walls. Should work well with just about any mod and save file as it just change footprint placing permissions.

Please, read carefully. All this information is important. Enjoy it and have fun

Attention: There's a bug in Editor that don't allow me to update this mod on Steam anymore. For this reason, Nexus version is more up to date. It's just a bugfix, and it might not be necessary for you. This Steam version works for most. If it doesn't work for you, try this one Nexus[www.nexusmods.com]

Thanks to Muggins for his assistance in the latest update



What does it do:

Completely removes slope requirements for buildings so they can be placed in any terrain.
The terrain gets removed from inside of the buildings, so it can be placed as much as inside mountain walls.
Increase vertical position tolerance, so players can make their buildings as high as there's foundation underneath (Default ' - and = ')[imgur.com]
Adds a second version of gate structures group called Defensive Gate (Single Mode). It behaves exactly like their usual counterpart except they are placed like normal structures (They stamp in the ground instead of being click and dragged) for additional building freedom
All that can be done without the development tool, so you don't need to cheat and move the structure. Just place buildings like usual
Should work with your previous save (no need to New Game or Import) and just about any mod, even those that deal with buildings and new towns. Just make sure to set Slopeless at the bottom of the mod order list


Known issues:

Addition of Gate (Single mode) was made unnecessary after a update, but it wasn't deleted. Now both gate versions should operate the same, cluttering building list a little bit
Constructions that are too much inside hill walls or other harsh terrain will behave weirdly. This is not what this mod is for. Do it at your own risk.
Buildings still follow slopes. You just 've got to hold your change slope hotkey (Default ' ] ')[imgur.com] and it snaps perfectly
Buildings with balcony inside the terrain mess up. People can go upstairs and teleport above ground and that screws up pathfinding too. Just don't use buildings with balcony inside hills if you don't want that to happen
Doesn't help much with walls. It does allow you to place them anywhere but it still looks weird
Removes building collision with other buildings[imgur.com]. Overlapped buildings behavior is such that both buildings keep it's collisions and textures, so the overlapped section have no pathfinding. This means that they work actually fine and that's just a aesthetic concern
When trying to zoom and look from inside buildings inside cliffs the camera colides with the hill. Easily manageable but a little annoying

I'm sorry but I'm not working on this anymore. Anyone that wish to pick it up and add to it is welcome to do so
Popular Discussions View All (4)
7
16 May, 2023 @ 12:45am
PINNED: Bug Report / Mod Issues
Gyropilot
6
21 Aug, 2019 @ 2:31pm
PINNED: To be Done
Gyropilot
1
16 May, 2019 @ 6:45am
PINNED: Changelog
Gyropilot
215 Comments
obivanhill 1 Dec @ 3:02pm 
Can this mod help with attaching the wall to the watchtower? it's round and there's a gap in the vanilla, the editor can't handle it, I'm afraid for saving it and that I can make it worse
daggaz 13 Nov @ 6:51am 
Ahh ok, I installed this mod before even getting past 5 minutes of base building in vanilla. Well I finally figured it out and it definitely let me do what i wanted (build a building-only kill box in a mountain base), just took some practise getting the camera to not glitch out. By the way, the "single mode" gate was the only one I could place reliable without totally screwing up alignment.
Gyropilot  [author] 12 Nov @ 11:02am 
That's the vanilla behavior
The mod allows you to tilt past the vanilla limit and keep building leveled in whatever angled surface you got, not just slightly correct it
If that doesn't happen for you, maybe you have some other mod overwriting this one?
daggaz 11 Nov @ 8:02am 
Mod causes buildings to tilt massively in order to "match" the slope of the terrain, which is just awful when building on mountains and other interesting features. Using the bracket keys to tilt the building only slightly corrects it, and commonly glitches my camera into the mountain from which I cannot return it to normal without exiting the game. Would be nice if the mod just kept buildings upright on the z axis as default, which is surely the way most humans would want to be building with it...
Mitsurugi 2 Nov @ 5:01am 
I got a weird issue where the buildings don't raise and lower, they just kind of angle when I press [ or] or +or- with vanilla buildings with this mod at the bottom of the load order. This mod has worked correctly in the past, but it seems to be intermittent. is there a trick to this, or something I am doing wrong?
Chris2323 1 Nov @ 4:02pm 
Would be nice if it worked with modded buildings like the "Stack House" mod, otherwise great mod :)
Serket 19 Oct @ 1:45pm 
Oh my gosh, you don't even know how long I've been NEEDING this mod, lol
Gyropilot  [author] 16 Oct @ 4:43pm 
Should be safe to load this last as it overwrite very few values
Matikanetannhauser 14 Oct @ 10:41pm 
where to put this on load order? bottom or top?
Rage Embodied 2 Sep @ 9:34am 
Mod still works brilliantly, thank you :)