Left 4 Dead 2

Left 4 Dead 2

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better css weapons
   
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Game Content: Scripts
File Size
Posted
Updated
23.881 KB
12 May, 2019 @ 9:15am
7 Oct, 2020 @ 3:47am
7 Change Notes ( view )

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better css weapons

In 2 collections by SH@dow98
Shit everyone needs to play with me
10 items
My custom scripts
5 items
Description
Just a bit better CSS guns,AWP has now (375 damage,56 reserve bullets and a 5 bullet magazine/default was 110 damage,180 reserve bullets and a 20 bullets magazine which was unreal and hard to believe),Scout now has (190 damage,90 reserve bullets and a 10 bullets magazine/Default was 90 damage 180 reserve bullets and 15 bullets mag,kinda unreal again like the AWP),i changed these two simply cuz there are 2 auto snipers in game,so i wanted the bolt action ones to have overall less bullets as carry capacity and magazine but to pack a bigger punch to compensate for the reloads and bolt action animations aswel as the less bullets,basically to make the bullets count,also their accuracy has been edited so the AWP and Scout are very accurate while standing and ducking,the scout is decently accurate while walking too but the AWP isn't,their recoil has been edited a little too,i wanted them to feel as they should,slower but more powerfull aswel as having less ammo,the SG552 has now (50 damage,a magazine of 30 bullets and carry capacity unchanged/Default it had 33 damage and 50 bullets mag) so i lowerd the mag and raised the damage,this combines with the scope it has make it a bit more unique than the normal assault rifles,and finally again i wanted the MP5 feel a bit more unique than the standard SMGs so now it has (35 damage and a magazine of 40 bullets,carry capacity is unchanged/Default it had 24 damage and 50 bullets magazine) which was the same as the other SMGs in the game,and i didn't wanted it to be the same

This was my first script pack,so pls if you're testing it out leave a comment with your toughts about it,feedback is welcomed,just don't be to toxic =))))
26 Comments
Arecaceae 1 Aug, 2023 @ 5:47pm 
I fixed it, I was using two script mods, it's all sorted now
SH@dow98  [author] 29 Jul, 2023 @ 9:46pm 
Most likely it's conflicting with mods related to the CSS weapons,this mod only changes the CSS weapons scrips(the stats of the guns),so anything that also changes that will conflict so if you use CSS weapons mods to change the models those may also have the vanilla script included which may be the cause.(yes some mods do include the vanilla copied and pasted script in there for some reason even tho they change the models and sounds not the stats)
I suggest fully disable everything CSS weapons related other than this,then one by one enable them to find the cause.
Arecaceae 28 Jul, 2023 @ 11:13pm 
I don't think it's working for me, and I'm not sure which mod I have is conflicting with it
Dr.StrangeGlove 13 Jul, 2022 @ 9:05am 
great mod, now the css weapons are actually useful
ZachNohKap 24 Apr, 2021 @ 10:02pm 
Thats understandable
SH@dow98  [author] 24 Apr, 2021 @ 8:52pm 
I could but unfortunetly work gets the best of me and my schedule is full
ZachNohKap 24 Apr, 2021 @ 8:33pm 
Then again you could make another version that would work better with the last stand update as they are uncommon. But hey, just my preference.
SH@dow98  [author] 24 Apr, 2021 @ 8:30pm 
Yeah well this mod was based on the other mod that made those guns spawn(before the last stand update) and that made them a bit more common,plus again if you want you can increase their mag size or damage by yourself,its rlly rlly easy since you only edit a TXT file and change the number from 30 to 35 or whatever you feel it needs on the line "magazine size"
ZachNohKap 24 Apr, 2021 @ 3:03pm 
same with the mp5. mac 10 and uzi is more common
ZachNohKap 24 Apr, 2021 @ 3:00pm 
then again the sg552 is a bit rare in campaigns with the ak being a bit more common