Arma 3
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WARPATH [SP]
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer
Scenario Type: Infantry
Scenario Map: OtherMap
DLC: Malden
Meta: Dependency
File Size
Posted
Updated
22.777 MB
10 May, 2019 @ 3:45pm
7 Jul, 2019 @ 3:23pm
2 Change Notes ( view )

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WARPATH [SP]

Description
No Addons or DLC required

This mission is based on the events and the location of the "SnowStorm" scenario
https://steamproxy.com/sharedfiles/filedetails/?id=1419849670

-Singleplayer
-Fight: Short and long distance
-Weather: early evening, dark
-Mission-Time: Medium 15 minutes
-Difficulty: Medium > Auto Save

Take Miller to the rendezvous to negotiate a truce with the commander of the CSAT. But remember, we don’t negotiate with the enemy.


Context:
For the first time after years of war between the different camps, a truce and the withdrawal of nuclear weapons will be negotiated in an emblematic place of Malden between the commander of the CSAT and Colonel Miller of NATO. In fact, Malden no longer contains any civilians after the last evacuations, and the CSAT threatens to use a nuclear weapon to end this conflict, which is unthinkable. Thus, the United States will negotiate the withdrawal of this weapon and a truce against a large sum of money and the withdrawal of its armed forces from Malden. But that is not possible either. Colonel Miller decided to serve as bait to serve on a platter both the commander of the CSAT, and the nuclear weapon at the same time. The mission will therefore be to seize the weapon and eliminate the commander at the same time. Kerry and Miller will thus meet the commander and eliminate him while another team attack the CSAT convoy which transport the nuclear weapon.

- Actual problem reported:
Some mods can interfere with the mission. If you're having a problem at the beginning or during the mission, reload the mission without any mod activated.

If you encounter any problems, feel free to refer them directly in the comments, so I can fix them and make sure to make the mission "playable" and "pleasant".
Also, if you see translation errors, do not hesitate to report them in the space comment.

PLEASE, leave a green thumb if you liked the mission, I will be very pleased. If not, leave a red thumb and tell me why you didn’t liked it. I can’t get better unless you tell me what’s wrong.



CREDIT:
- A big thanks to Alias for his "Post-Apocalyptic" script.
- A big thanks to RedEye Mouse for his Youtube video!

Enjoy ;)

Making Time: more than 60H in-game with all the tests
97 Comments
PaweU 1 Feb @ 9:14am 
Amazing scenario
marco.toppy 17 Oct, 2024 @ 10:43pm 
i was waste my time with your SP missions but you dont have good scripts. this mision not end !
a2cool 6 Jul, 2023 @ 6:21am 
Steam isnt letting me install this mod, I tried installing another mod and it worked, but it dosent let me install this one, why.
Gazzer 26 Mar, 2023 @ 1:31am 
that one ah-99 be flying like its a cod mission
ThomaHawk  [author] 16 Apr, 2022 @ 5:49pm 
Hey @Cap10_Bull@! You can finish the mission even if Miller gets killed :)
And there's only few chances for him to escape alive.
Cap10_Greenade 16 Apr, 2022 @ 1:48pm 
Ok, what is the part I missed? Mission Time 15 Minutes? Difficulty medium?
I only read "Miller is dead" ... next try "Miller is dead" ... next try ... and so on ... weird
I have to give it up. No more idea what to try to bring Miller alive to the extraction point.:hungry:
ThomaHawk  [author] 22 Apr, 2021 @ 6:39am 
Principal building at the camp, first floor ;)
choal 22 Apr, 2021 @ 4:57am 
lol where's James?
ThomaHawk  [author] 6 Apr, 2021 @ 9:27am 
Haha oui désolé cette mission est était très linéaire, et les triggers assez nombreux donc si t'en loupais un, les autres étaient à la ramasse aussi ^^
madvent 6 Apr, 2021 @ 7:17am 
Ok donc j'ai tenté une approche différente (tuer tout le monde dans le camp ^^) et le trigger a fonctionné :D