Tabletop Simulator

Tabletop Simulator

1,921 ratings
Mage Knight Plus (Highly Scripted)
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5.136 MB
23 Apr, 2019 @ 7:06am
15 Sep @ 8:26am
671 Change Notes ( view )

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Mage Knight Plus (Highly Scripted)

Description
Mage Knight [wizkidsgames.com]
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The Mage Knight board game puts you in control of one of eight powerful Mage Knights as you explore (and conquer) a corner of the Mage Knight universe under the control of the Atlantean Empire. Build your army, fill your deck with powerful spells and actions, explore caves and dungeons, and eventually conquer powerful cities controlled by this once-great faction!

This game combines elements of RPGs, deck-building, and traditional board games.

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This Mod is made from the Ultimate Edition of Mage Knight, which includes Lost Legion, Shades of Tezla, and the five bonus cards. It also contains the custom mods Atlantean Weather, Quest Cards, Rise of the Forgemaster, and four custom Mage Knights. All the scenarios from the rules are working along with several custom scenarios.

My design philosophy was to get you into a game quickly, and let you focus on your game. The scripts will take care of the game's setup for you and do most of the bookkeeping each turn & round. Everything is set up based on which scenario is chosen. With over 20 working scenario’s (multiply by the optional variants) I hope there's something for everyone.

During the Game, a lot of things are automated, too many to list here. I tried to make things intuitive to use, or work in multiple ways, so I recommend not being shy, and just experiment. If you interact with things as you do in a real game you'll be fine. The undo feature is safe to use, as the script data is saved for each undo point.
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*While in game, refer to the info graphics at the top of the Table or Press the Help Button in the Top Left for Info about how certain components work*

*Multiplayer Games may setup poorly on high lag connections. Re-joining the host game should clean things up.*

*A few resolutions will not display the options in the main menu. I can see the problem when re-sizing in windowed mode but don't know the exact resolution the problem occurs at*

*This mod needs the "Options"-->"Physics" set to "Full" or the mana dice will vanish from the source.*
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Data collected from games started.[docs.google.com]
All the scores submitted by players.[docs.google.com]
Comments and Error Reports.[docs.google.com]
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I would like to thank

Tragic - For his advice when I showed him my work, and his blessing to release it.
Zero-Integral - For his excellent models of the Mages & Volkare

My work is just an extension of the work done by the people who created Tragic's mod. Who knows where one person’s work ends and another's starts, so I will continue to list the thanks given by Tragic - Mr Stump, Lucky7, Raven, Benkyo , Jeronimous, If() and Cryptosha1.

DO NOT offer us money or any other form of gratuity. Just Likes and Favorites will do

Nothing beats playing the real thing. This game is the brain child of design god Vlaada Chvátil and published by the good folk at WizKids Games using amazing art from J.Lonnee. [wizkidsgames.com]
Popular Discussions View All (33)
2
21 Sep @ 7:44pm
Mod commands
Sidious
59
29 Sep @ 1:45am
PINNED: Bug Reporting
Tuff-Luck
10
10 Sep, 2024 @ 8:02am
Skill Move Bug
Raketo
1,661 Comments
Tuff-Luck  [author] 13 Sep @ 5:43am 
Sorry, been a little distracted by the No Man's Sky patch. Hope i'm not too late with these replies.

Night tactic 5 - Preparation - is done manually. right click and "search" your deed deck for a card, then shuffle it after. There is no scripting to help with this one.

The "record each move so you can replay" I did toy with. The code is still there but commented out. I ran into a problem with the save file getting too slow to save and load. This affected TTS internal auto saving (for the rewind system), so every few seconds there was a noticeable pause. There was just too much data I was storing so I could return the board to the exact previous state. I needed to find a way to record only changing components, but I still needed a large starting data set, and even that was too big. so I parked it for now.
Sidious 8 Sep @ 7:22pm 
The undo move works because you store every change in the DB. Is it possible to see a saved game from the beginning with the forward button? Like a replay but I click "next round"?
edsway44 7 Sep @ 9:08am 
HELP - how do I use tactic card preparation?
Sidious 5 Sep @ 9:22pm 
We played some games and looks good. Thank you for the fast reaction.
Tuff-Luck  [author] 2 Sep @ 8:56am 
The Druid Night incantation turned out to be tricky. There are hexes which a player can perform the incantation or just attack the site. Dungeons and spawning grounds for eg. So my hack of just changing the attack icon to a pentagram wasn't enough. It's now a fourth button a bit lower than the attack button. It should show up for sites where interactions aren't possible. I even allowed burnt monastery. Let me know if I missed any (or added too much)
Tuff-Luck  [author] 1 Sep @ 8:42pm 
Hmmm seems you are correct. I’ve locked it off for too many sites. You’ll need to draw manually until I find and fix the code.
Sidious 1 Sep @ 6:41pm 
Hi, I was playing with the Druid Nights Scenario. I realized you even implemented the pentagram icon when it is possible to start the incantation. As I understand the incantation can be started only on a completely empty place with the mod.

I thought only the village, monastery, keep, mage tower, city is where you can NOT start it. But with the mod the pentagram won't appear on mines, ruins, glades... Is it really this way by the rules or something is off on my end, and the pentagram icon tricks me?
Tuff-Luck  [author] 18 Aug @ 7:47pm 
It's far to integrated into the scripting to make any major changes now. There is an interface that jumps the camera around to the area's you may desire and is easily missed. it starts minimized as just one button on the right above the main interface. I find there are three areas that need to be focused on (Map, Player Board and Offers), and when you do the other areas generally are no longer relevant There are odd cases, but while I'm focused on combat at my player board, I'm not interested in the map or card offers. There's also plenty of tool tips and relevant information to reduce the need to jump around as much as possible. I think if you pushed through you will find it's the best that can be achieved in the TTS space.
The Wise Wolf 18 Aug @ 2:01pm 
"everything" as in both the whole map and play area? That sounds like a nightmare unless you have a huuuuge monitor, tbh.
Aruz 18 Aug @ 1:56pm 
I think this would need an interface overhaul. the one and only reason I keep playing the real version is that I can look at everything with a glance, without scrolling. Do yoy think it should be possible to optimize the layout and the objects dimension to have almost everything on a single screenview? That would be absolute perfection