Portal 2

Portal 2

80 ratings
Sinch (V2)
   
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12.516 MB
19 Mar, 2019 @ 10:04pm
27 Mar, 2019 @ 12:19pm
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Sinch (V2)

In 1 collection by Permatemp
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Description
One of the harder test chambers I've made so far, along with Nobody No-one! 2 cubes, 1 laser, and some momentum. The solution is pretty complex, and some of the moves are pretty hard to see. I hope it's fun for you!

F6 is your friend here! And as always, no ninja moves or extreme timing moves are part of the intended solution. If the timing feels tight, it probably isn't intended. Also, no angled lasers THROUGH portals are required [Leo... ;)]

V2: Oh boy, where do I begin? It would be too much to state what's changed here, other than many other things being connected to the "one" catcher, entire sections have been demolished, there's more portal management, the "fling" can only be done one way, the laser has been moved up a whole block, and a second cube has been added (colored black to match the title colors).

Update ???: NO ANGLED LASERS ALLOWED AHAHAHAHA
42 Comments
FLAVIO678 1 Aug, 2022 @ 11:52am 
Damn, nice one!
Mikeastro 20 Oct, 2020 @ 11:56am 
That was quite a nice map. I found it a little meh to place the cube facing the receiver while going up the lift myself but apart from that I enjoyed it. The only part where I got stuck for a few minutes was before I had noticed the portal surface are the exit - that could have been a little clearer. Anyway, thumbs up :]
DeathWish808 19 Jun, 2020 @ 1:38pm 
Nice one! Enjoyed it.

https://youtu.be/FnDhYUBkGw8
Reika 19 Apr, 2020 @ 5:09pm 
Overall, however, I quite enjoyed this. Everything was logical, the timing pressures were not too tight, and it never felt either too linear or too overwhelming.
Reika 19 Apr, 2020 @ 4:56pm 
I found a trapping situation, should you not have the cube on hand (as I fortunately did): https://i.imgur.com/bPGotRU.jpg
Permatemp  [author] 9 Jan, 2020 @ 4:01pm 
I do think that this chamber has a lot going for it, and I might make a recreation of it in the future. Thankfully, I've learned from my mistakes, and I'm attempting to create some nice and elegant chambers. Maybe you'd like to play my most recent chambers.
zeo1337 9 Jan, 2020 @ 3:28pm 
The three button-based piston platforms were also basically unnecessary.
zeo1337 9 Jan, 2020 @ 3:24pm 
TLDR: I would have solved it in 10 minutes if I had seen that surface.
zeo1337 9 Jan, 2020 @ 3:23pm 
I'm confused. Much of the map seems unused. why do both cubes fall into floor panels when cube launching is not used. The grating at the top cube barely makes the puzzle more challenging. Most of the geometry in the laser room is unnecessary. All you need is a pit. The stairs have no purpose. I spend an hour trying to get up the lift with one cube, only to realize there was a portal panel you could shoot. (Yes libby, I used that rather than aligning while on the platform) The complicated floor signage and the structure of the first room led me to think I needed to respawn the first cube. The catcher above the forcefield had nothing to do with the forcefield.
SuðuSigfús 28 Oct, 2019 @ 1:12pm 
Epic map. I had fun, Thanks!