RimWorld

RimWorld

2,327 ratings
Everybody Gets One
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
475.459 KB
19 Mar, 2019 @ 8:16am
11 Apr, 2024 @ 9:11am
29 Change Notes ( view )

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Everybody Gets One

In 2 collections by Uuugggg
Uuugggg's RimWorld mods
29 items
All the RimWorld mods you need
56 items
Description
Set a bill to craft things until there's one for each member of the colony. When someone joins, the bill target count automatically increases.

Features
- "One per colonist + X" : Set it "+2" to keep two *extra* hats around, "-2" for hats for everyone but two people (* See warning below)
- "X per colonist" : Set X to "4" to keep 4 meals per colonist.
- And why not, there's also do bill "With Surplus" : Does the bill only if you have extra ingredients, more than X. Includes all resources that are checked to use for the bill. (Doesn't work on multi-ingredient bills, since, y'know, that's another layer of complication)

Highly-customizable target counts thanks to the TD Find Lib. You can edit who counts as a person: Check out the preview images. e.g. you can not only set a bill to craft tribalwear for slaves only, you can set the bill to craft weapons only for your people with the appropriate skill!

You'll want to Check "Count Equipped" for all this, I imagine.

TD Find Lib
This mod uses the framework mod TD Find Lib to allow very detailed filters to find what you want. For more details on how to use its features, check out that mod page.


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Warning for "One per colonist - X"

You can't set negative values in the bill window, only the bill list, with the " - " button.

Opening the bill config window will reset negative values to "+ 0" since the "-10" "-1" <text field> "+1" "+10" interface is very restrictive and assumes the number can't be negative.

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Suggested other mods for workbenches : Better Workbench Management

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This mod would've gone into my TD Enhancement Pack (if it was more easily toggleable and wasn't so ugly to code). Grab that mod for dozens more little game enhancements.

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github source: https://github.com/alextd/RimWorld-EverybodyGetsOne

[tdsgames.com] More from me at https://tdsgames.com. I have a clue-giving party game, Word Limit[tdsgames.com], on the app store!

People seem to like donating so why not: https://ko-fi.com/alextd
Popular Discussions View All (4)
2
10 Jun, 2024 @ 5:22pm
Cannot change job output drop location
Blaze
1
23 Jun, 2024 @ 1:29pm
bug:
Dizzy Ioeuy
0
23 Dec, 2024 @ 4:29am
Support copying
Davai
526 Comments
VitaKaninen 21 Dec, 2024 @ 11:33am 
@llunak, the file you linked is what is already in the mod. The files are identical.
llunak 21 Dec, 2024 @ 7:57am 
@Thor: As a temporary fix, replace the mod's LoadFolders.xml with this one: https://raw.githubusercontent.com/llunak/RimWorld-EverybodyGetsOne/refs/heads/master/LoadFolders.xml
VitaKaninen 18 Nov, 2024 @ 1:03pm 
@Thor, You need to unlink the bills, and then set the value manually. It also does this when you have a bill set to only allow a member of a certain colony group to perform the work.
Thor 18 Nov, 2024 @ 7:46am 
Here is a fixed link to Pastebin: https://pastebin.com/89YfAMbN

I know the loading order is wrong, but the issue is still occurring with the correct load order, without any hugslib logs anyway: https://pastebin.com/6aNfk3Zk
Thor 18 Nov, 2024 @ 7:40am 
Hi, i'm sorry i don't know where to post this but when playing with Better Workbench Mangement since 1.5 the copy button doesn't copy the Edit who count as a person setting anymore: after pasting the bill is successfully set to Make X per person but the filter is always reset to it's default value.

No exception seems to be thrown in Huglibs (https://pastebin.com/89YfAMbN) but i don't know if the issue is caused by BWM or EGO

Thank you very much for your time :8bitheart:
samtowers08gamer 16 Oct, 2024 @ 10:22pm 
Food Bill Setup
This worked really well for me.
1) Assign Food Policies as per normal
2) Use Everybody Gets One to look for people on the Simple diet.
+Person Details --> Assign --> Food Restriction --> Simple

I generally want to assign Guests their own diet. ie as per normal
Uuugggg  [author] 24 Sep, 2024 @ 11:58am 
Yea that's you. Counting what you already have is not what this mod changes. It changes the how the limits work.
Speak Into The Cock 24 Sep, 2024 @ 10:52am 
Were you answering me, or the guy below me? Because I still would like to know if there's a way to make the items on the armor racks counted.
Uuugggg  [author] 16 Sep, 2024 @ 10:21am 
You’re talking About the X in X / Y

This mod changes the Y