Arma 3
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Data Type: Mod
Mod Type: Terrain
File Size
Posted
Updated
1.776 GB
11 Mar, 2019 @ 6:19pm
13 Jun, 2021 @ 10:45am
12 Change Notes ( view )
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cring0's WIP nightly builds

Description
!!! Notice: This will be updated fairly frequently. If you don't like Steam downloading updates every other day and/or have a datacap set by your ISP, you may not want to subscribe to this. !!!

PS: I'm open to constructive criticism. Please feel free to leave a comment.

¡¡¡ ALSO NOTICE: All the required mods -------------------------------------->
If you do not own Global Mobilization DLC use this substitute mod:
https://steamproxy.com/sharedfiles/filedetails/?id=1776428269 ¡¡¡

TERRAIN:
- Pelosi Peninsula, 16x16km, 117k objects (used to be Iwagi 6x6km)
- Cape Nevid, 16x16km, 40k objects (used to be simply Nevid 1.5km)
- Snakeriver Valley, 12x12km, 185k objects
- Applegate, 16x16km, 570k objects (originally 10x10km by Opteryx which mutated into Lakeside)

OTHER CONTENTS:
- Ground Textures
- Roads
- Decals

This is for those who want to see what I've been working on. It's quite possible nothing will ever exit the WIP status due to physical reality and time restraints, so this may be its final resting place. But, theoretically, I'll update this anytime I make changes to something, and if it hits a point of being anything resembling a final product or version, I'll upload it separately.

I started making terrain without any kind of theme and I never really finished anything. With this project, I'm trying to make a lore world and incorporate any terrain I make into that world.

The first terrain I published, Iwagi, originally started as somewhat resembling the real Japanese island. I've taken Iwagi and transformed it pretty drastically into a peninsula and it will take some time to flesh it all out. I've also started a different version of Nevid, and I've started making several other terrain projects over the last couple years.

This package also includes separate PBOs for ground textures, roads, decals, and will include objects if I ever get around to learning how to make them.
19 Comments
XfinityPacketLossProPackage  [author] 13 Jun, 2021 @ 10:58am 
Updated Pelosi(Iwagi) a bit(but it will forever be a mess).
XfinityPacketLossProPackage  [author] 8 Apr, 2021 @ 1:18pm 
I took a year off. =P Just a combination of having less time + other responsibilities + I don't actually play Arma anymore. Oh and the pain I get in my mouse hand after a short amount of time.. I should probably have that looked at. But uh.. I've been tinkering with ol' Iwagi/Pelosi, changed cell from 3 to 4m, expanded it to 16x16km. Going through and adding Enoch/Contact, GM, CUP objects etc.
Templar 5 Apr, 2021 @ 10:17pm 
Im back, you still workin on this bad boy?
NF_F16 24 Feb, 2021 @ 12:24am 
Updated very frequently?
XfinityPacketLossProPackage  [author] 5 Feb, 2021 @ 4:52pm 
@Callsign Pretty sure it depends on Alive modders and how they have their mod config'd.
Templar 3 Feb, 2021 @ 10:06pm 
Can i run Alive on these?
XfinityPacketLossProPackage  [author] 24 Apr, 2020 @ 9:32pm 
Please insert coin!
bludclot 24 Apr, 2020 @ 2:33pm 
Nightly my heinie! U slacking megn! Shame!
XfinityPacketLossProPackage  [author] 20 Nov, 2019 @ 6:27pm 
Oh hey! Thanks for your work, Twiznak! I'll let you know what I think if I ever get time to play. =P
Twiznak 12 Oct, 2019 @ 5:15pm 
Hi CringO! I love your work. I made some combat patrol missions for you. https://steamproxy.com/sharedfiles/filedetails/?id=1887897609
https://steamproxy.com/sharedfiles/filedetails/?id=1887898573
If you have any specific requests for missions just message me and I'll make it happen.