Kenshi
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Recruit ANYONE v1
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3 Mar, 2019 @ 8:17pm
3 Oct, 2022 @ 6:43am
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Recruit ANYONE v1

Description
Redeem anyone!

This mod allows you to recruit literally anyone (except plastic surgeons) by throwing them in a cage and talking to them. That's it. No holding rare items, no endless dialogue trees - just talk to them and they join up. Hey, you got them in a cage, don't you? Your prisoner's options are pretty limited: be used as a training dummy in their own personal hell of being beaten with blunt instruments until unconscious, or join up and be well fed/oiled/whatever'd by their new friends? Well, the choice is up to you, the player:

- Recruit buddies from starving bandits
- Steal hive drones and have a swarm of your very own ant-men
- Convince fogmen to stop eating you and join up instead
- Capture one of those annoying sniperbots and access its sweet 101 crossbow skill
- Convert the hive queen so she can work in your iron mine
- Have Eyegore and Tinfist !!team-up bel-grande!! and wreck faces
- Collect every boss in the game and have them work for you

Please note that with the large number of possible recruits, using a mod that increases the maximum squad cap is highly recommended.

On another note, I also included a dialogue option to raise your reputation with your prisoner's faction by 10 points per interaction, because... well, why not? The starving bandits telepathically communicate to every other starving bandit on the planet when you kill one of them, so why is it hard to believe that if you got one in your clutches, you couldn't order him or her to raise your reputation in the same fashion? To "balance" your new skill of interrogation and persuasion of prisoners, you can only restore relations up to between 0-9. After that, you can only increase faction through standard methods.

***Added bonus: Cages no longer create a player outpost when built, so you can build them close to new recruits without causing every nearby faction to clog your activies list with ambushes for your cage town.

KNOWN ISSUES:
- I can't recruit animals!
Yeah, because animals aren't people. If you want to recruit animals, there's a pretty decent Tame Beasties mod you can use.

- I can't talk to my prisoner!
This shouldn't be an issue on a fresh game or import. If you're using the mod without importing (which works almost perfectly fine) the only issue you might run into is with non-unique prisoners that you've already captured. You can try to unload them from the cage and recage them to trigger the script, but it's not a perfect system.

- My turret gunners are blowing away my fresh recruits!
Yeah, that happens on occasion if your target was hostile when you recruited them. Some combination of releasing from the cage, waiting a fair amount of time, saving and reloading, picking up and dropping, or other technique to get that hostile flag to drop is needed.

- Can I recruit kidnapped people?
That isn't a known issue; that's a question. But yes, you can. If you want to clear the kidnapped flag (and associated empty box on the left side of the screen), pick the person up and put them down after you recruit them.

- This is too cheaty! I want a lot of frustration, dialogue choices, and arbitrary nonsense just to recruit someone!
That's okay! I don't like frustration, grinding, and wasting time though, so maybe my mod isn't for you.

- Why no plastic surgeon?
I actually did give him the recruitment dialogue, by request. You can kidnap him and throw him in a cage at your base for easy plastic surgery, and if you really want to, you can recruit him. Once he's hired, though, he doesn't do his job anymore, so what's the point of that?

- I recruited Armour King and now he doesn't make weapons!
Well, duh. Any shopkeep you hire isn't going to be running their shop anymore; they work for you now. For the same reason, don't go kidnapping and recruiting if you don't want a change in worldstate, either.

- Can't recruit [insert non-vanilla character here]!
You'll have to add the dialogue package to the character you want to recruit. It's not hard. Fire up the FCS and go to characters, then add the __recruitALL dialogue package to the character. You can also visit Atla's instructions for doing this at https://steamproxy.com/sharedfiles/filedetails/?id=2184656222

- I'm still reading all these notes!
Then I guess I should mention I snuck a rather overpowered Holy Sword into the Holy Sword start, too. Edgewalker is all well and good, but how about something truly unique? Now, by popular demand, a separate start from the original Holy Sword.
Popular Discussions View All (1)
2
30 Dec, 2019 @ 3:38am
Broken Ones are not pick up-able anymore
CosmicKnowledge
419 Comments
SureI'llHaveIt  [author] 5 Jan @ 1:31pm 
@Sroka~ Any cage will do. In fact, prisoner poles also work just fine. A character owned by YOU has to be the one to directly put them in the cage/on the pole for it to work, though.
Sroka 4 Jan @ 4:30pm 
I wonder if cage has to be yours or would it work cages found around the world? Like at slave shops or cannibal vilages.
SureI'llHaveIt  [author] 1 Jan @ 11:24am 
@GLS~ Yes and no. Yes, it works on vanilla cannibals. No, it doesn't work on cannibals expanded, unless you get a mod patch.
GLS 30 Dec, 2024 @ 8:00am 
does it work on cannibals ?
Fatato 5 Dec, 2024 @ 9:17pm 
Do you need import for this mod to work?
Brezonte 18 Nov, 2024 @ 6:32am 
Recruitment does not work with the Vault Guard-O-Tron 9000 (Skeleton) from the Legendary Weapons mod
(SWSC) Officer Delirious 23 Oct, 2024 @ 12:05pm 
it's a blueprint.
HELLYEEE 23 Oct, 2024 @ 5:56am 
I think I had a blueprint in the last game
HELLYEEE 23 Oct, 2024 @ 5:55am 
Sorry? how to make a cage. I did this before in another game, but now, iam do not undestend
Goosicorn 20 Oct, 2024 @ 3:54am 
unfortunately im not tech savvy, so at somepoint im going to have to try and make some patches for my favorite mods i use (Think theres like 5 or 6) unless someone here has permission or if the author is willing to make some patches, id be extremely grateful. if payment is required i can probably do that though funds are very tight as of late